Realms of Myth: Appendix F. Adventure Gear, Necessaries and Sundries

 

  Adventuring Gear

Wt.

Cost
1 Backpack, rucksack, leather

8

£0. 0s. 8d. 1fg.
  Barge, River-, for pleasure

£10. 0s. 0d.
2 Barrel, oak

75

£0. 1s. 4d.
  Basket, hand- (shopping basket, etc.)

2

£0. 0s. 2d.
3 Bed Roll

7

£0. 3s. 4d.
  Belt Pouch, leather, 6” x 8”

0.25

£0. 0s. 1d.
  Blanket, 8ft x 10ft Common

(light)

4.5

£0. 0s. 10d. to

£0. 1s. 2d.

    High

(heavy)

9

£0. 1s. 2d. to

£0. 6s. 0d.

  Boat, River-, “for fishing” (new-made)

£1. 0s. 0d.
4 Boda Bag large

3

£0. 0s. 6d.
    medium

1.25

£0. 0s. 3d.
    small

0.5

£0. 0s. 1d.
5 Bucket, milking/water -, common

5

£0. 0s. 3d.
5 Bucket, iron-bound

7

£0. 0s. 5d. 1fg.
5 Bucket-yoke w/ 2 common buckets

8

£0. 0s. 7d.
6 Bushel basket common wood-slat

£0. 0s. 3d. 1hp.
    iron-bound

£0. 0s. 8d. 3fg.
2 Cask, oak

21

£0. 1s. 0d.
  Charcoal, for writing/drawing

0.25

£0. 0s. 0d. 1fg.
7 Chest, cuerbully Large

18

£0. 5s. 4d. 1fg.
    Small

11

£0. 3s. 2d.
8 (iron-bound) Large

94.25

£1. 11s. 6d.
    Small

56

£0. 18s. 7d. 1hp
  Chest, oak Large

150

£0. 3s. 4d.
    Small

90

£0. 1s. 11d. 1fg
8 (iron-sheathed) Large

209

£2. 1s. 10d.
    Small

127

£1. 5s. 4d.
  Coal, bushel

£0. 4s. 0d.
  Copyboard, oak, 18in. x 24in.

10.5

£0. 5s. 0
9 Costrel, cuerbully (flask)

1.25

£0. 1s. 3d.
  Courier’s box for letters, painted

£0. 2s. 0d.
  Fishing net, 11 fathoms (66ft.)

£0. 5s. 0d.
  Fetters/Irons/Shackles men’s

£0. 7s. 6d.
    women’s

£0. 5s. 0d.
  Flages, pr.

£0. 1s. 3d.
  Fuel groundwood, per fardle

£0. 2d. 1hp.
    charcoal, per bushel

£0. 1d. 1fg.
2 Hogshead, oak

105

£2. 1s. 11d.
  Ink, 1 pint terracotta flask

1.5

£0. 0s. 0d. 3fg.
  Ink, powdered

0.5

£0. 0s. 0d. 1hp.
  Ink horn

0.75

£0. 0s. 2d.
  Ladder, 10 ft., oak

50

£1. 3s. 4d.
10 Lantern, candle, common

1.25

£0. 0s. 10d.
10 Lantern, candle, horn/mica panes

2.5

£0. 1s. 3d.
10 Lantern, candle, leaded-glass panes

3

£0. 2s. 1d.
10 Lamp, oil, terracotta

1

£0. 0s. 2d.
11 Map/Scroll case

2.5

£0. 0s. 10d.
12 Mortar & pestle Large

6

£0. 0s. 4d.
  Oar, ea.

£0. 0s. 5d. 1hp.
  Oil, fuel, 1 gallon earthenware jar

10

£0. 2s. 2d.
  Oil, fuel, 1 pint earthenware flask

1

£0. 0s. 4d. 1hp.
13 Pack-basket

1.5

£0. 0s. 1d.
14 Parchment, 8 leaves cap

3oz.

£0. 0s. 2d.
    crown

3oz.

£0. 0s. 2d. 1fg.
    post

0.25

£0. 0s. 2d. 1hp
    demy

0.25

£0. 0s. 2d. 3fg.
    medium

6oz.

£0. 0s. 3d.
    royal

6oz.

£0. 0s. 3d. 1hp.
    imperial

0.5

£0. 0s. 4d.
6 Peck basket common wood-slat

£0. 0s. 3d.
    iron-bound

£0. 0s. 8d.
  Pitch

1

£0. 0s. 3d.
  Pole, bargeman’s/rafting, 10-20 ft.

8-16

10d. to 1s. 8d.
15 Ritual Supplies, per point of POT

2.25

£0. 1s. 8d.
16 Rope, per 10 ft. 1/2 in. diameter

0.75

£0. 0s. 1d.
    1in. diameter

2.75

£0. 0s. 3d.
  (“Great Cable”) 2in. diameter

5

£0. 0s. 5d.
  Sack, burlap/canvas 1ft. x 2ft.

0.5

£0. 0s. 1d.
    2ft. x 3ft.

1

£0. 0s. 4d.
    3ft. x 4ft.

2

£0. 0s. 7d.
  Sack, oiled leather 1ft. x 2ft.

0.75

£0. 0s. 3d.
    2ft. x 3ft.

1.5

£0. 0s. 6d.
    3ft. x 4ft.

2.25

£0. 0s. 9d.
  Shoulder bag/Wallet, leather

1

£0. 0s. 5d.
  Spiking, iron (25)

25

£0. 0s. 8d. 1fg.
17 Tablet, slate or wax

4

£0. 0s. 10d.
18 Tarp canvas

8

£0. 0s. 10d.
    oiled leather

£0. 2s. 0d.
19 Timbrel common, “fully fitted”

450

£0. 9s. 6d.
    “iron-bound”

600

£0. 13s. 4d.
20 Tinderbox, flint & fire-iron

0.75

£0. 0s. 2d.
  Vellum (best parchment), full skin

£0. 0s. 6d.
19 Wagon common

650

£0. 16s. 3d.
    iron-bound

800

£1. 1s. 16d.
21 Wallet

2

£0. 0s. 5d.
  Wedges, ea. oak

2

£0. 0s. 3d. 1fg.
    bronze

10

£0. 0s. 11d. 1fg.
    iron

9

£0. 0s. 6d.
  Wheel, cart-/wagon-, ea. plain

275

£0. 1s. 11d.
    iron-shod

325

£0. 8s. 1d.
  Wheelbarrow/Handbarrow/Handtruck

30

£0. 0s. 8d.

 

Notes on Adventuring Gear (Necessaries & Sundries)

1) The backpack made of oiled leather and is considered generally weather-proof, certainly water-resistant. The interior of the pack is roughly 4 cu. ft. and holds items no larger than approximately 20” to 30” in any dimension (GM’s discretion).

2) The barrel is constructed of staves of seasoned oak and bound with iron bands. It will stand roughly 20” x 36” tall and hold a touch more than 36 (beer) gallons and weigh about 354 lbs when full.

A larger barrel with the capacity of two of these barrels (72 gallons) is called a “puncheon”, while there is an even larger one called a “pipe” which can hold three of these barrels (108 gallons), and larger still is the “tun”, which can hold 6 of these barrels (216 gallons) and is used for shipping great quantities over long distances.

The cask is a small tippler’s (wandering street-merchant selling drink by the glass) barrel or travelling barrel, constructed in the same manner as a barrel but on a smaller scale, standing about 15” x 21” tall. It will hold a touch more than 9 (beer) gallons, which measure is called a “firkin”, and weigh roughly 89.5 lbs when full. Four of these make a barrel.

The hogshead is made primarily for wine and beer but for larger, usually shorter distance shipments of liquids or for temporary storage such as on board a ship for the crew’s consumption on a voyage. It will stand roughly 24” x 38” tall and hold a tad more than 63 (beer) gallons, weighing about 585.25 lb’s when full.

3) The bedroll is made up of a thin, summer-weight wool blanket, a double-thick winter blanket, and an empty bolster cushion casing and tick with drawstring closures. These can be filled with hay, straw, sweet herbs, leaves, ferns, or whatever else might be growing in the vicinity where the character may happen to find himself with which it might be comfortable to stuff them. The bolster cushion case fills out to become a long cylindrical pillow about 8” across by 18” when stuffed, while the tick is about 6ft. long when laid out.

4) The boda bag is made of a tanned and dressed animal bladder, used to carry water or wine, most commonly seen in the Middle East, brought to the West by the Crusaders. The large size holds roughly 3 gallons and weighs approximately 25.75 lb’s when full.

The medium size holds approximately 1 gallon and weighs about 9 lb’s when full.

The small bag holds about 1 quart and weighs about 2.5 lb’s when full.

5) These buckets are largely standard domestic items, made of study wood, bound with stout rope and sealed with pitch, except for those bound with iron. These can contain roughly 8 gallons when full, weighing approximately 64 lb’s (plus the weight of the bucket itself), each in the case of the bucket yoke, of which both sides must be filled for the contrivance to work to the user’s advantage

6) The bushel basket and peck basket are commonly used baskets for bearing burdens, BUT they are also accepted units of measure for various sorts of produce, and these are assumed to have been made in accordance with and on the model of the standards of the character’s native realm.

The iron bound is made of heavier wood to begin with, and with the iron bindings on the rim and around the sides like the hoops of a barrel, is designed to last longer and be able to suffer daily wear and a little hard use more easily.

7) The wood chests is constructed of oak as noted, or any equally durable and sturdy wood, while those made of cuerbully is made of the same boiled leather described as serving as armor later on.

8) The chests made of hardwood and noted as being “iron-sheathed” are strong-boxes which are commonly referred to as coffers, being completely covered in large, riveted iron plates. The cuerbully chests noted as being “iron-bound” are bound in criss-crossing bands of iron and reinforced at every corner with a boss of iron, as well.

These coffers or strong-boxes come with a common lock (DV10 to pick) set flush into it’s face. The character may purchase sliding bolts with hasp and ring closures and a padlock, each bolt closure costing 1s. and each padlock (DV10) 3d., or add one or more built-in locks at a cost of 4d. each. The player may opt to increase the complexity of the locks the character gets with his strong-box at a rate of 1hp. per point of additional DV desired, OR buy locks that require multiple keys to open, at a cost of 3d. per key. Each key required to open a lock beyond the first one normally required will increase the DV to pick it by half-again.

For example, if the character purchased a coffer and wanted the DV to pick it to be 20, it would cost him 5d. more than the base cost quoted on the roster (+10DV x 0.5d. = 5d.). If he were to buy the same coffer and stipulate three keys be required to open the lock, it would cost him 9d. more, and the DV to pick it would be 23, BUT if he were to spend the 5d. to raise the DV to 20 and then spend the 9d. to make it a 3-key lock, the DV would rise to 45 (DV20 x 1.5 for the second key = 30; 30 x 1.5 for the third key = 45).

When multiple keys are required to open a lock, they must be inserted in a particular order and each will only move the tumblers or pierced baffleplates of the mechanism so far. Multiple key locks are commonly used in the period of the game as a security measure among the trustees of various organizations, each officer bearing a key to the organization’s strong-box or strong-room to ensure that all officers must be present as witnesses in order to gain access, so as to prevent any one officer from making off with the organization’s wealth.

9) The costrel also known as a “pilgrim’s bottle”, is the common way-farer’s flask or bottle. It is made of wax-sealed wood, hard leather (cuerbully, same as the armor), or terracotta (player’s choice, all the same price). Regardless, it has a small ear on either side of the neck with a slot in it so it may be slung from a shoulder strap or from a girdle. It holds 1 quart and weighs about 3.75 lbs when full.

10) Good candles are made of beeswax or quality hard fats (tallow) in pillars standing roughly 12” tall and  2” in diameter, mold-poured as opposed to being dipped like tapers, with wicks of good cotton yarn. They provide a sphere of good, clear illumination of (AWA x 2) inches in radius and burn for roughly 16 hours each with a bright, clear light, but they are nearly as vulnerable as a rushlight to being blown out by errant gusts of wind.

The clock candles are lighter and smaller, of a uniform thickness, and each is marked along its sides with 12 measured horizontal bands, each 1 inch wide, demarking periods of 20 minutes (mileways), each burning down in the space of 4 hours. These are intended to be burned in a lantern-like structure of light wood with horn panels on the back and sides to protect the flame from drafts and guarantee that they burn at a steady, even rate, costing 5d. – half as much as a common candle lantern. These candles are packaged in sets of 6, representing the candles that must be burned to mark the even passing of the hours for an entire day (24 hr’s), as they are commonly used to regulate time for people of many different walks of medieval life. Please note that these clock candles are used more for timers than to tell the passage of time from hour to hour throughout the days, as the length of an hour changes from season to season unless the locale the character is in is on mechanical clock-time, for the mileways and hours marked on the clock candles burn down at a uniform rate. They can take the place of clock-time if the first of them is lit on the passing of a known hour and all the rest are lit faithfully in succession.

The candle lantern protects the character’s candles from uncooperative or unfriendly winds and other weather. It consists of a frame and roof of common metal (copper, bronze, tin, etc.) to keep the weather off, with an open mesh of woven wires over the windows in the frame to protect the candle from being struck by accident (or on purpose), a socket built into the base inside to fit a candle or rushlight.

For a little more money the character can have a lantern with a chimney and completely enclosed with translucent panes of horn or mica (“isenglas”) made to slide down over the frame on to the base, unless the character spends the extra money to get true leaded glass. The horn or mica panels eliminate any Glare penalties from the candle’s flame within, while the glass in the leaded glass panes projects the candle’s light an additional 1/4th farther, with normal Glare.

Most lanterns shed light in a complete circle, having panes in all four of its sides, but at the player’s option, a polished mirror-like reflective surface can be substituted inside one face of the lamp, narrowing the arc in which it sheds light to 270° in front of him instead but effectively doubling the sphere of illumination by doubling the effective candle-power. This option costs an additional 5d. 1hp.

Please note that the purchase of a lantern does not include even a single candle.

The oil lamp is a small earthenware bowl with a lip, or a small enclosed vessel with a spout on one side from which the wick emerges, and a small handle opposite. These are made to be easily portable around the house by hand, holding approximately 1 cup of fuel oil, burning for roughly 4 hours. The quality of the flame varies from that of a rushlight to that of a good candle, depending on the quality of the oil with which it is filled.

Rushlights have wicks of dried bulrushes (hence the name) or any of a number of other marsh reeds which have been dried and split down to suitable widths and cut to lengths of 8in to 12in before being dipped in common tallow (animal fats) to make a rather poor quality taper similar to a true candle. Rushlights are made for everyday use primarily in the houses of the poorest landbound serf up to those of the poorer freemen craftsmen and farmers, and in the servants’ areas of the great houses. They burn only for a 2 to 3 hours each, depending on their length.

Due to the low quality of the rushes as wicks and also the tallow allotted for use with them, rushlights burn with a low, reddish light and are rather smoky, as opposed to the clearer brighter light of a real candle. Providing a sphere of illumination of only (AWA) inches in radius, a penalty is levied to any skills attempted by its light due to the poor quality of the ruddy, smoky light. The poor lighting used by the poor commons is one of the major reasons for the barring of any sort of “night work” among the crafts.

This penalty can be eliminated by employing enough of the rushlights to equal at least one candle, especially when employing a good reflective surface to double the illumination they provide and focusing it in a single direction. It takes 4 rushlights to equal the level of illumination provided by a single good candle.

Torches are commonly made from knotty branches or tightly wrapped bundles of forage (kindling, straw, sedge, or gorse), their ends wrapped with rags and steeped in pitch, or pine tar. Torches provide a sphere of illumination of roughly (AWA ÷ 2) feet in diameter

They will burn for about 3 hours each and will not be easily extinguished except by immersion of the flaming end in water.

Beyond the area of illumination described for each, and in the larger, darker and more obvious areas of shadow that they cast, the use of candles, rushlights, lanterns, oil lamps, torches and the like, the characters is subject to Gloom penalties.

11) The map/scroll case is made of wood sheathed in oiled leather and is roughly two to three feet in length by two to four inches in diameter. In general, these cases are weather proof, but their ends may easily be sealed with (sealing) wax to make it fully water-tight.

12) The large mortar & pestle is of the household variety, of crockery and wood, while the small size is of glazed ceramic or carven stone (marble, alabaster), the sort to be found in the alchemist’s or apothecary shop.

13) The pack basket is a basket roughly 2ft. wide, 2ft. tall, and 1 ft. front to back. It holds roughly 4 cubic feet, and holds items no larger than roughly 20” to 30″ in any dimension (GM’s discretion).

Due to the fact that they cannot wear anything upon their backs, the irdanni will wear a pack of about the same proportions suspended hanging their waists, essentially a “belt basket” in the same fashion as the “belt-pack”.

 

Parchment Size

Dimensions

cap

4.25in. x 7in.

crown

5in. x 7.5in.

post

5.5in. x 7.5in.

demy

5.5in. x 8in.

medium

6in. x 9.5in.

royal

6.5in. x 10in.

imperial

8.25in. x 11.5in.

 

14) Parchment is sold in packs of eight leaves, referred to as an “octavo”, each pair of pages nesting within the next, each octavo being sewn to the next to form the body of a book, to which the outer binding is applied. Each of the different sizes of parchment were developed for different uses and purposes, the imperial being the size used in the imperial court in Byzantium, the royal used in the western royal courts, and so on. The actual sizes in inches of each of these sizes can be seen on the table above.

15) The Ritual/Rite Supplies entry is a catch-all designed for the use of all characters who practice Low Magick for what are, in effect, bundles of special supplies such as candles, aromatic and herbal combustible powders, rare incenses, specially made wax or gum crayons, chalk sticks, oils, ointments, small bags of brazier fuels, and other rare substances that are used in the performing that magick. These are consumable materials actually used up in the casting of a Low Magick.

Once play has begun, it is assumed that the character purchases these individually from different merchants, Herbals, Apothecaries, etc., according to his needs, but due to the fact that the specific substances needed depend not only on the POT of the magick, the specific dweomer being created, the Art used to cast it, the phase of the moon, the positions of the stars, etc., these supplies must by necessity be described in this somewhat more generic manner. As mentioned, these supplies are specific to the magick/charm the caster wishes to cast, which must be noted when they are purchased for they may not be used to cast any other magick, and they are purchased in points-worth of the POT of the magick they may be used to cast. When the character casts the charm for which they have been purchased, the number of points of POT of the resulting magick must be marked off from the supplies he has. The character may never cast a magick of greater POT than he has POT-worth of ritual supplies when casting Low Magick.

For example, if the character purchased 20 points of POT-worth of supplies to cast “Elemental Shelter”, but decided he wanted to cast it with a POT of 9 later, he would mark off those 9 points of POT-worth of supplies and have 11 point’s of POT-worth left to cast it again later, which might be divided up any way he liked, such as one casting at POT5 and one at POT6, or three castings at POT3 and one of POT2, or five castings at POT2 and one at POT1, and so on and so forth.

When the character runs out of supplies or does not have enough to perform his ritual with the POT desired, he must go forth to the market and buy more.

Ritual/Rite supplies may only be purchased in marketplaces or from merchants or merchants’ agents of towns or cities no smaller than secondary ports, chief shire towns, or at major, nationally recognized faires (GM’s discretion).

The character may hire a buyer, a merchant, or merchant’s agent to find and bring him or send to him lists of the substances he needs, if he doesn’t have to time or inclination to search them out himself. In these cases, the character must jot down a comprehensive list of the materials needed and especially his requirements for quality and/or place of origins and quantity. This may reveal more of his business than the character wishes, however, and the character is also taking a chance on the quality of the goods he receives, unless the character has taken care to determine the discretion of his chosen agent or factor. The savings in time and overall convenience may well outweigh those risks.

When the character goes to market for or charges an agent to retrieve or send ritual supplies, the player must announce to the GM the specific ritual/rite for which he is buying them, then make a note of that fact for himself.

Characters may only secure up to (AWA ÷ 4) point’s worth of POT in supplies for Low Magick per day of shopping, for each of no more than (AWA ÷ 4) rituals/rites at a time, and is assumed to have spent the entire duration of the market, from morning till noon, engaged in shopping due to the great variety and rarity of some of the items.

When purchasing supplies for later use, the player must record both the ritual for which they were purchased and how many point’s of POT-worth he purchased.

IF the character is an Alchemist, he is able to lower the cost for his consumable ritual supplies by 5d. 1hp. per point of POT-worth by making them himself. The remaining 1s. 2d. 1hp. of the cost goes to pay for the raw materials.

IF the character is an Herbal AND Forager, he is able to lower the cost for the materials for making ritual supplies by 8d. 1hp. per point of POT-worth by foraging what he can of the raw materials for an Alchemist to make his supplies.

IF the character has both the Alchemist trade and the Herbal trade with the Forager skill, he is able to save 1s. 2d. of the cost of these supplies by procuring the materials and making them himself. The remaining 6d. per point of POT-worth of the cost of these supplies goes to pay for those materials such as gum Arabic, bitumen, frankincense, and the like, which must be imported.

Taking the time for foraging and concocting one’s own ritual supplies may be cost effective for some characters, especially those on hiatus between adventures.

16) Rope of the half-inch size supports up to 2,650 pounds, while one-inch rope supports up to 9,000 pounds. The GM has more specific information about the damage ropes can take when being cut, or how much they take from over-loading or from absorbing the shock of falls when used as safety lines.

17) Writings upon wax Tablets can be removed by heating them to a liquid state and allowing them to cool to a new smooth surface.

18) Tarps are roughly 10ft. x 12ft. square. The leather sort is oiled and completely water and weather proof, while canvas is somewhat less so, but still very good protection from the elements. Both sorts have rolled, finished edges with iron-shod holes (grommets) placed at regular intervals along them.

19) A Timbrel is a common 2-wheeled horse cart with a 5ft. to 6ft. x 5ft. to 6ft. bed. It has a capacity of 16 bushels, but can carry no more than c. 1,100 lb’s. “Iron-bound” timbrels have had their joints bound in iron, increasing their weight allowance to 2,200 lb’s. The timbrel requires a beast of burden of the player’s choice to pull it (ox, donkey, pony, horse), though to pull heavier loads more speedily or efficiently without demanding too much of the beast two may be hitched to it, one before the other.

The wheels of the iron-bound timbrel are also bound with iron and their rims shod with studs to give them greater traction and to allow them to weather rough road conditions better and longer, while the wheels of the common timbrel are plain unembellished wood, composed of two layers with the grain of each set at right angles to the other for strength.

In towns with paved streets, carts and wagons with iron-shod wheels are charged a higher rate of toll for the increased wear they inflict on the streets.

The Wagon is a common 4-wheeled, 2-axle vehicle with a 6ft. to 8ft. x 10ft. to 12ft. bed. It has a capacity of c. 32 bushels, but can carry no more than 2,200 lb’s. “Iron-bound” wagons have had their joints and the walls surrounding the bed bound in iron, increasing their weight allowance to 4,400 lb’s. The wheels of the iron-bound wagon will also be shod with iron, in the same manner as those of the iron-bound timbrel, above.

The wagon requires a beast of burden of the player’s choice to pull it (ox, donkey, pony, horse), though to pull heavier loads more speedily or efficiently without demanding too much of the beast up to eight may be hitched to it, in a series of four teams of two.

These vehicles are found throughout the medieval world, essential to moving the produce of the farms of rural medieval society and the goods produced in the towns and cities. Their like is found in every manor, village, hamlet, city and town, and commonly available for hire if needed, as well, except during the harvest season. Cart and wagon services moving goods AND carrying passengers, a precursor to the carriage services of later centuries, is a VERY common feature on the roads, with the larger towns serving as home bases for those companies that own and manage them.

20) The Tinderbox is roughly 3in. high x 5in. wide x 3 to 4in. deep (front to back), commonly made of tin, with a lip-baffle that the lid fits down over to keep moisture out. The box contains a palm-sized fragment of flint and hand-sized striking iron, both of which must be protected from getting wet. The striking iron is subject to rust with even brief exposure to humid air, requiring a good wire-brushing to clean before it can be used again, and the flint cannot throw a spark at all if it is wet. In addition to the tools to generate the spark, the box holds a small bit (palm-full) of shredded bark or wool or other light and flammable tinder to receive the spark and get twigs and tinder burning. This tinder must be replenished (Foraged for) after every use.

21) The Wallet is a pair of sacks sharing a common back, designed to fold crosswise at the center, where they join, made so the mouths of both sides can be laced up tight together and the whole slung across one’s shoulder with one half (sack) hanging in front and the other down the back, or to be hung from a heavy belt at one’s waist.

Each sack of the wallet is roughly 12in. wide x 18in. tall x 8in, deep (front to back).

 

  Character Equipment Kits

Wt.

Cost
22 Alchemist’s Kit complete lab

175

£5. 0s. 0d.
    trail kit

58

£1. 5s. 0d.
23 Brewery Equipment

 
24 Healer’s Kit

38

£0. 11s. 9d.
24 Herbal’s Kit

15

£0. 10s. 0d.
25 Climbing Tools

18

£0. 4s. 10d.
26 Cook’s Kit complete kitchen

45

£1. 5s. 11d.
    trail kit

29.5

£0. 12s. 4d. 1hp.
27 Courtier’s Cosmetics

3

£0. 4s. 4d. 3fg.
28 Masquer’s Props & Cosmetics

10

£0. 10s. 11d. 1hp.
29 Craftsman’s Tools Carpenter, sm.

12

£0. 2s. 0d.
    Carpenter, lg.

85

£0. 4s. 6d. 1fg.
    Mason/Builder

49

£0. 5s. 11d. 1fg.
    Smith

122

£1. 2s. 1d.
    Silver/Goldsmith

40

£0. 4s. 0d.
30 Draughtbeast’s Kit

45

£0. 2s. 5d.
31 Horseman’s Kit

40

£0. 15s. 2d. 1hp.
32 Huntsman’s Kit

65.5

£0. 12s. 6d. 1hp.
33 Knave’s Tools

11

£0. 5s. 8d. 1fg.
34 Lock Picks, large

0.5

£0. 0s. 9d. 3fg.
34 Lock Picks, small

0.25

£0. 0s. 3d. 1fg.
35 Packbeast’s Kit

23

£0. 6s. 8d. 1hp.
36 Ritual Kit per point of POT

1.5

£0. 1s. 10d.
37 Scrivener’s Tools

21.5

£0. 3s. 6d.
38 Trap Tools, large Journeyman

0.75

£0. 0s. 9d. 3fg.
38 Trap Tools, small Journeyman

0.5

£0. 0s.3d. 1fg.
39 Weapon & Armor Maintenance

8

£0. 0s. 9d.

 

Notes on Character Kits

22) The Alchemist’s Complete Lab kit contains everything a character must engage in the public (for profit) or private practice of any and all of the skills of the trade of alchemy, from the basics of chandlery (making candles and soap) and perfumery, making glues, to the specialty skills of extracting and concocting or distilling acids, combustibles, poisons, and even making substances to carry a dweomer (“potion bases”), or creating substances of inherent magickal power (magickal formulæ). In it are included an alembic and cucurbic (alchemical still), an athanor (an alchemical furnace), an armillary sphere (model of the celestial sphere), an astrolabe, a (relatively) small reverberatory furnace, a small, a medium, and a large crucible, fire tongs, a small hand pump,  a small double-boiler, a large wooden and a small stone or ceramic mortar and pestle, a large, a medium, and a small pitch pot, assorted lengths, diameters and configurations of lead, terracotta, and/or wooden piping, as well as assorted glass and ceramic bottles and cups, copper, brass, and tin pots, pans, lids, and covers, a pair of leather and wood hand bellows, such as are needed to perform every sort of procedure and process of the alchemical arts detailed in the description of the Alchemist trade, as relates to the character’s specific field or fields of knowledge (skills representing special areas of study and skill).

In addition, the kit will include a (c. 1lb. or 1 pint.) canister each of alkali salts, alum, aqua vitæ (distilled alcohols), aqua accutæ (impure mineral acids), borax, artificial cinnabar, calomel, corrosive sublimates, white lead (oxide), litharge, black magnesium, white magnesium, marcasite (high concentration iron ore, pyrites), mercury, sal ammoniac, sulphur, talc, tutty (zinc oxide), urine (lye), vinegar and verjuice, vitriol’s, (sulphates of copper and iron), and the like, such as are required to make all sorts of substance tests and identifications and complete every sort of procedure and process of the alchemical arts detailed in the description of the Alchemist trade (as relates to the character’s specific fields of knowledge) up to (CRD) + (1 per LoA) times each.

This kit requires three large chests to pack and transport, aside from the alembic and reverberatory furnace, which must be disassembled and transported by no smaller a conveyance than a timbrel. This kit does NOT include any fuel for either the alembic or the reverberatory furnace or such fuels as might be needed to perform any of the many processes requiring heat of one sort or another. This kit does NOT provide the raw materials for the character to make any of the substances that his skills in the trade of Alchemy might allow him to produce, particularly those whose costs are detailed in the descriptions of the skills representing the various areas of specialty or concentration in study for that trade (Corrosives, Combustibles, Poisons, etc.).

The Alchemist’s Trail kit is a scaled-down version of the full lab, including a small alembic and athanor, an armillary sphere, an astrolabe, a small hand pump, a mid-sized and a small crucible, a double-boiler, a large wooden and small ceramic mortar and pestle, a pitch pot, fire tongs, a small assortment of various lengths, diameters and configurations of lead, terracotta, and/or wooden piping, as well as a small assortment of glass and ceramic bottles and cups, copper, brass, and tin pots, pans, lids and covers, a pair of leather and wood hand bellows, such as are needed to perform every sort of procedure and process of the alchemical arts detailed in the description of the Alchemist trade, as relates to the character’s specific field or fields of knowledge (skills representing special areas of study and skill).

In addition, the kit will include a (c. 8oz. or 1 cup) pot each of alkali salts, alum, aqua vitæ (distilled alcohols), aqua accutæ (impure mineral acids), borax, artificial cinnabar, calomel, corrosive sublimates, white lead (oxide), litharge, black magnesium, white magnesium, marcasite (pyrites), mercury, sal ammoniac, sulphur, talc, tutty (zinc oxide), urine (lye), vinegar and verjuice, vitriol’s, (sulphates of copper and iron), and the like, such as are required to make all sorts of substance tests and identifications and complete every sort of procedure and process of the alchemical arts detailed in the description of the Alchemist trade (as relates to the character’s specific field or fields of knowledge) up to (CRD ÷ 4) + (1 per LoA) times each.

Some of the substances in these two kits are either perishable or unstable and degrade over time, uncertain of shelf life, but all of them must be replaced due to oxidation and loss of purity for the purpose of the character’s alchemical arts if not used up within a year’s time. These may be obtained from other alchemists or from the local apothecary.

23) The Brewery Equipment consists of 1 mash tub with two lead outlet pipes , the ends of which are covered with screens, along with one pump to transfer the wort to the copper (pan), and thence to the cooling tubs and the fermentation casks. One batch of brew will consist of about 216 gallons.

24)  The Healers’ kits are designed to address the needs of all characters whose skills provide healthcare, from Leech or Midwife to Barber or Surgeons). Physickers are not included in this because they diagnose and oversee medical treatment, they do not actually dispense cures themselves, or when they do it is after they have been compounded by an Herbal or Apothecary according to his prescription, or by an Herbal or Barber or Midwife at the Physicker’s orders. Any vessels for water or waste or linens or other tools or goods needed in the treating of a Physician’s patient is the responsibility of the patient’s family/attendants or other healthcare provider whose services the Physician has called for, according to the Physician’s diagnosis, prognosis, and instructions.

For the Barber, this kit will include a large and a small pair of finely made scissors for cutting hair, a comb of bone or good hardwood, a boar’s bristle brush, a mirror to allow clients to inspect their haircuts, a lancet for draining boils and pustules, a couple different sizes of tweezers or forceps for extracting splinters and/or debris from wounds or for surgical procedures, half a dozen assorted plier-like tools for extracting the different types of teeth (in larger and smaller sizes applicable to patients with raw STA scores of 10 to 22), a half-dozen needles and a snode (spool) of fine waxed linen thread for stitching up to 250 BP’s-worth of wounds closed, a half-dozen small glass or ceramic cups for cupping, and three or four small shallow dishes for bleeding, 25 yards of cheesecloth-gauze bandages and binding linens in rolls of 5 yards each for staunching and binding wounds and rigging slings, large shears for cutting them and a small pair of snips, a good quality candle for light and sterilizing, a common “ewer” (pitcher) and basin (bronze, tin, or copper), a half-gallon earthenware jug of old wine (strong in alcohol) for use as an antiseptic rinse (one of the alchemists’ aqua vitæ will work just as well, if not better) to flush up to 50 BP’s-worth of open/puncture wounds, a small bundle of old (seasoned) staves of white pine, enough to splint and dress up to 100BP’s of injuries in which bones have been broken all at one time, as well as a hardwood box with an attached crank for winding dislocated limbs back into their sockets.

The splints may be reused indefinitely, needing to be replaced only as they get lost or broken over the course of game play. The jug of old wine mentioned above must be replaced by another if not used up within 3 mos. time, as it is apt to turn bad, get moldy or turn to vinegar. Any and all herbs included take the form of either an essence in solution or in the dried remains of the pertinent parts of the needed plants, but either way direct sunlight causes them to rapidly deteriorate and so must be protected. Essences properly maintained can last a couple years, but dried herbs lose their potency after about 1 year, less if not well cared-for.

For the Surgeon, the kit also includes a heavy bone-saw, set of 3 scalpels in assorted sizes, and an assortment of spreaders and clamps to hold the incision and/or body cavity open during surgery so the surgeon can work more easily.

For the Herbal, Leech, and Midwife, this kit also contains a small ceramic mortar and pestle, a pill press, three or four small shallow dishes for making and dispensing decoctions, infusions, etc., and an assortment of roughly 12 common domestic herbal remedies and common medicines or “simples” for common complaints such as upset stomach, fever, upper respiratory congestion and sinus drainage, headaches, itchy skin or rash, diarrhea and constipation, bug bites and bee stings, as well as poultices and plasters of the Herbal’s art for wounds, burns, and breaks to speed healing, and those herbs that are useful for women’s needs to ease their monthly cycle and prevent unwanted pregnancy.

IF the character is an Herbal who also has the Forage skill, he can save the additional 1s. of the cost of his kit by gathering his herbs and making his simples or medicines of common herbs for common complaints himself.

25) The Climbing kit contains some 100ft. of  1in. rope, a hand-sized grappling hook, a pick, climbing claws for the hands, a small hammer and 25 iron spikes with tether rings to string guide ropes and safety lines. This kit can be used by those with the Climber skill to help bring novices along on easier climbs, reduce the DV’s for climbing under difficult circumstances down to a more manageable number, and to make possible climbs that would otherwise be impossible when free-climbing. This kit will also reduce the damage from falls to rope burns and the bite of the safety lines.

26) The Cook’s full kitchen contains an iron skillet, a drop or frying pan, a set of 1-gallon, 2-gallon, and 4-gallon brazen pots,  a 2-quart brass dish (doubling to serve at the table), mixing bowls (also doubling to serve the table), a sifter, skimmer, and sieve, a colander, a saucer, a strainer,  and a chafing dish, a large and a small mortar and pestle, a peppermill, a hand-quern to bruise malt and grind grain, a small cask for spices and herbs (lock complexity 20), a spit large enough for a medium-sized pig or a bird as large as a swan or bustard, a large iron fork, a turner/spatula, ladle, and four or five wooden spoons of various sizes, a cleaver, a pair of “dressing” or carving knives, a great knife, and three paring and dicing knives of various sizes, an iron pot hanger (tripod with ratchet hook to raise and lower the pot) and a pair of tongs, a pair of bellows, a firestake (poker), a 2-quart iron-bound tankard of the king’s standard measure, a common water pitcher, and common platters and cups of wood and earthenware, to serve 8 people. This is a fully equipped and functional array of kitchenware, with which the Cook character can prepare any dish, no matter the complexity, including baked dishes, though for the last the character must find or contrive an oven to use, but he will not be able to prepare a meal greater than 10m dishes for more than 12 hearty appetites (GM’s discretion). This assemblage will require a packhorse to itself if the character is not using a timbrel or wagon.

The Cook’s trail kit consists only of the bare necessities from the kitchen above, and can only be used to prepare dishes with a DV up to 9. It contains a drop/frying pan, a 1-gallon brazen pot, a mixing/serving bowl, a small mortar and pestle, a hand-quern, a large iron fork, a turner/spatula, ladle, and four or five wooden spoons of various sizes, a cleaver, a “dressing” or carving knife, a great knife, and three paring and dicing knives of various sizes, an iron pot hanger (tripod), a spit large enough for a medium-sized pig or a bird as large as a swan or bustard, and a small cask for spices and herbs (lock complexity 20). It is up to the Cook to make sure that he his rounds of stale bread on hand to use as trenchers to eat off of, for this kit has no dishes in it. This kit can be carried easily behind the saddle of any riding horse, but without much room for anything else, or stowed with room to spare on any packhorse.

If the kit is being purchased for a Huntsman, Woodsman, or Guide character, it may be purchased without the tripod and hook and spit, as the character may make these in the field from local green woods. This reduces the cost of the kit by £0. 1s. 0d. and the weight of the kit by 8lb’s.

27) The Courtier’s Cosmetics kit contains a small (5 x 7in.) common metal mirror, a variety of brushes from thick, wide soft ones for soft applications of finishing powders to provide a final touch of color like bronzing or blushing and also for sealing the finished application, smaller soft brushes for blending, as well as a number of harder denser brushes for applying colors and highlights and shadows, as well as very fine stiff brushes for applying liners and details, numbering about 8 in all, as well as sufficient cosmetics to complement and even emulate each of the humanoid races in each of the complexions from as pale and fair as a Nordic Viking to Mediterranean olive, golden as an Asian, brown as a desert-dweller, or even as dark as a Nubian, and in each of the color ranges (sallow, robust, and medium).

That is a total of 5 colors and three tones of each, or 15 pots of tinted or colored cosmetics containing enough to cover 100 (raw) STA point’s-worth of recipients. This does not include the colors for detailing eyes and lashes or highly colored face paints in the seven colors of the rainbow for adding fanciful motifs for holidays and special occasions (hearts, flowers, twining vines and leaves, heraldic animals and devices, etc.) and a small pot of spirit gum for applying jewels or other small ornaments to the face. The pots of cosmetics will certainly be the majority of the contents of the kit, but there is heavier foundation bases to smooth over rough and damaged skin.

Cosmetic treatments is measured in points of (raw) STA, but broken down according to the body areas to which they are applied,

For example, an average human with a STA of 20 will require 10 point-worth of cosmetics for the head, as it is a 1/2-portion BP area (20 ÷ 2 = 10), BUT, since only the face is really involved, that can be considered 5 points, really. The Neck would require the full 10 points-worth, as will the Forearms, the Upper Arms and the Lower Legs (as needed).

Hands and feet are rather problematic. Because of the constant wear and use, cosmetics don’t last on palms and soles of feet, which would have to stay hidden or somehow dyed to the appropriate shade.

These pots of colored creams must be used within a year or the fats used to make them begin to go rancid, especially if they are not protected from heat above the high 70’s and the light of the sun, both of which will cause them to break down prematurely – one full day of light and heat will destroy them completely. Those things not used up with the year’s time must be discarded as they begin to separate back  out into their components and smell quite strongly.

IF the character is an Alchemist, he is able to save 1s. 5d. on the cost of the kit by making it himself.

IF the character is an Herbal AND Forager, he is able to save 1s. in cost of materials, but will still have to pay 1s. for those materials such as gum Arabic, bitumen, frankincense, and the like, which must be imported.

IF the character has both the Alchemist trade and the Herbal trade with the Forager skill, he is able to reduce the cost for the kit to 1s. by procuring the materials and making them himself.

Taking the time for foraging and concocting one’s own supplies may be cost effective, especially for those on hiatus between adventures.

28) Masquer’s Props & Cosmetics contains everything noted as being in the Cosmetics kit, with the addition of the materials for augmenting the subject’s physical person or presence by up to 100 points of STA (changes in Build to be accounted for by (modified) points of STA, or diminishing the subject by the same amount, in accordance with the restrictions and description of the Masquer skill (weight and change in height will all be counted as points of “STA” at the rate quoted in the skill description). Obviously, not all 100 points is expended on one recipient. Use of cosmetics is handled in the manner described for the cosmetics kit and the Cosmetics skill.

29) The Craftsman’s tool kit for the armorer/weaponsmith includes an anvil, a great bickiron (anvil with long horns for riveting tubes or turning over-long pieces of metal), a small bickiron, a pipe stake, a crest stake for beating up helm crests, a visor stake for visors, a helm stake, a cuirass stake, a great hammer also called a plating hammer, a plain hammer, a crest hammer, a small hammer, a riveting hammer, an embossing hammer, a set of chisels and punches for repoussé work, one pair each of great pincers and tongs, one pair each of small pincers and tongs, a nail-tool for closing rivets, a burin for incising decorative designs, a pair of shears, a cutting iron (cold chisel), a complete set of cast iron doubles, a set of bellows for the forge, a hearthstake (poker), a set of files, an iron-bound water trough or barrel for tempering, three grinding wheels, one each for smoothing, finishing, and a wooden wheel  for buffing, a grinding wheel for sharpening and a set of handheld whetstones, as well as a marking iron or punch for fixing the proof marks and trademark.

The stakes listed above are small, specialized bench-sitting anvils for making particular parts of the harness of fieldplate. The doubles are cast iron forms that serve as patterns to be followed in making each of the plate pieces. The player will note the inclusion of tools for engraving and repoussé (bas-relief sculpting), these tools accommodate an Artisan of specialty in ornate metalwork.

The small Carpenter’s kit includes a pair of axes, a small adze, a square, and a spokehave. These are really all the character needs to exercise the carpenter’s craft on any project with a DV up to 20.

The large Carpenter’s kit includes a hand saw, an auger (drill), a gouge, a measuring rod (16ft. 6in.), a square, a large and small plane, a large and a small adze, a rasp, a compass, a plumb bob, a level, a kick-powered lathe, a small iron wedge, and a set of carving knives and chisels in addition to the pair of axes, and spokehave. These tools will make the character’s job easier, and will also accommodate all the specialties of the carpenter’s trade (cabinetry, furniture-making, marquetry), as well as the wood-carver’s Artisan specialty. These tools can all be carried in a large chest, but the kick-lathe must be disassembled to fit, and takes time to set up again when needed.

The mason/builder’s kit includes a stone saw, a sharpening rasp for the saw, a set of chisels, a whetstone for sharpening them, a heavy hammer, a light hammer, a mallet, a pickaxe, a spade, a shovel, a trowel, a hod, a wheelbarrow, and a handbarrow. All of this fits nicely into the wheelbarrow that comes with the kit.

The smith’s kit contains 3 heavy hammers, 2 light hammers, a small anvil, 2 brass 2-pulley blocks, 4 fullers, 1 pair of metal shears, a mail-iron, a kick-powered grinding wheel for sharpening blades or tools, an iron drawing plate for making wire, a set of Master’s lock picks, 2 files, a ladle, a mold for ingots, a set of large bellows for the forge, a hearthstake (poker), and a scuttle for forge fuel. The anvil must be mounted on a tree stump or large section of dense wood such as oak in order to be used.

This kit requires a cart on the order of a timbrel to carry all together, or a pair of large chests to carry without the anvil.

The silver/goldsmith’s and jeweler’s kits include a small (10lb.) bench-top anvil, a set of punches and chisels for repoussé, a burin for engraving decorative surface motifs, a pair of fire tongs, a soldering lamp, a lead stamping pad, a spatula, a set of small hammers, two iron drawing plates for making wire, a steel-shod (iron) drawing plate for making filigree wire, four small crucibles for metal casting, a small set of molds of common decorative motifs, a set of bronze stamps for impressing common decorative motifs, a Master’s set of lock picks, 2 files, a pair of bellows, and a scuttle for fuel.

These tools can accommodate an Artisan of specialty in ornate metalwork, especially small and delicate work such as jewelry making, typical of the silver/goldsmith’s art, including tools for engraving and repoussé (bas-relief sculpting).

30) The Draughtbeast’s kit consists of a padded draught collar, full harness, a halter, and blinders, as well as a set of horse shoes and a whip.

31) The Horseman’s kit consists of bit, bridle and reins, saddle blanket, saddle (complete with the necessary harness), a pair of common spurs, 1 set of common horseshoes, a sumpter cloth for cool or bad weather or to keep the sun or road dust off, a cuerbully portmanteau for carrying personal effects behind the saddle, and sponge and strigil for grooming, a hobble-chain and a padlock (DV 10).

32) The Huntsman’s kit consists of a leather backpack/rucksack, one each of summer-weight and winter-weight blankets, a pair of large boda bags for water, a small boda bag for wine, mead, beer, ale, etc. 100ft. of 1/2in. rope, 50ft. of 1in. rope, a leather wallet or shoulder-bag, a pair of common canvas tarps, a tinderbox, a half-dozen torches of knotty pine, and a common signal or huntsman’s horn.

For £0. 0s. 11d. and 6 lb’s more in cost and weight, the character can have the tick and cushion shells to go with the blankets, the whole bedroll set.

For an additional £0. 0s. 3d. 1hp. and one (1) more pound in weight, the player can swap his character’s torches for an oil lamp and a 1-pint flask of oil, or for £0. 2s. 5d. 1hp. the swap the torches for a lantern and four good candles. If the player takes the candle-lanthorn option, the character can have a nice glass-paned lantern for £0. 0s. 9d. 3fg. more.

For £0. 2s. 7d. 1fg. more, the player may also change one of the canvas tarps for leather, or change both to leather for £0. 5s. 2d.

33) The Knave’s tool kit contains two sets of lock picks, one large and one small, a grappling hook, a trap tool kit, a 30ft. spool of 1/16th in. drawn steel wire, a 50ft spool of heavy twine, a little stoppered terracotta flask of fine oil with a small bundle of common feathers for oiling neglected hinges, latches, and locks, and 4 hardwood wedges. This kit specifically the lock picks and the trap tools, will only be legitimately available for Artificer-skilled Craftsmen of the Smith specialty, the balance of the materials in it can be purchased by anyone in nearly any common marketplace. Otherwise, the character must go through the local thieves’ guild or fraternity, or Rogue networks if there is no guild, to obtain his tools.

The player must work out the details of how he obtained his kit with the GM prior to play, as a part of his character’s background.

34) Lock picks consist of a number of small hooks, probes and other odd and obscure tools of various sizes to enable the character to open locks without the requisite key or keys.

The small set of picks are designed for use on very small locks such as might be constructed by a jeweler (as small as a lady’s locket), while the large set of picks are created for use with locks of the more usual size (the size of a man’s hand, or thereabouts).

Lock picks, as such, are only available to smiths who do a regular business in making locks and/or commonly consort with low Rogues and Knaves or who are members of those trades, in addition, or through the local knaves’ or rogues’ guild or organization or various street networks if a guild does not exist.

The player must work out the details of the means by which his character obtained his picks with the GM.

35) The Packbeast’s kit contains a halter, a whip, a horse blanket, a pair of wicker panniers or dorsers (same price, player’s choice), with a surcingle and a set of two canvas flages (effectively weather-proof covers) to lace up over them, and old saddle for carrying bales, etc., 25ft of 1/2in. rope to bundle and lash down larger loads, a set of common horseshoes, a trapper for cool or bad weather or to keep the sun or road dust off, and sponge and strigil for grooming, a hobble-chain and a padlock (DV 10).

For an additional £0. 2s. 0d. and 4 lb’s in weight, the player can equip his character with panniers or dorsers that are reinforced with iron straps for additional strength. For an additional £0. 0s. 6d., the player can give his character cuerbully (same as the armor) portmanteaus, commonly used to carry clothing and personal effects, instead of the wicker freight-baskets. The player can save his character £0. 0s. 2d. on the cost of additional kits, if he should be equipping more than one pack beast, by omitting the whip from those additional kits, and save £0. 0s. 2d. 1hp. on additional kits if he wishes to omit the additional lengths of rope.

36) The Ritual/Rite Kit entry is a catch-all designed for the use of all characters who are members of any of the trades that practice Low Magick. It is assumed that the kit each character purchases is suitable for his trade and style of magick and no other. The kit is made up of a collection of candlesticks and candle stands, oil lamps, braziers, censors, bells, chimes, and/or gongs, cups or chalices, perhaps a small mirror, offertory bowls, platters, and plate on which the objects of the ritual are placed (especially those used for Sympathy and Resonance), all of various common metals. These objects are the common factor in the casting of Low Magick and the Mystics’ rites. They are specially tuned to the vibration or aura of the owner. These kits are VERY special to each magicker, as described in The Grimoire, and every item making up such a kit must be in harmony with his personality, his tastes, his sense of style, and his spiritual vibration, in addition to being protected from the touch and especially use by others.

A magicker’s ritual/rite kit must be purchased by the character himself, or every item in it hand-picked by him in person, at the least, unlike the consumable substances called “ritual/rite supplies” (described in note #14, previously) that are used in conjunction with this kit to cast Low Magick.

The higher the POT of the magick drawn for the casting of a ritual, the greater the number of such special props required in the casting, and the greater their variety.

Like the materials used up in the castings (consumables), the props and vessels of a ritual/rite kit that are used with them to create Low Magick are also rated in point’s-worth of POT.

The character may not cast any magick resulting in a dweomer whose POT is greater than the POT-rating of his ritual/rite kit, or the POT-rating of the consumables he has for the casting, whichever is less.

Items to be used in ritual/rite kits may only be purchased in marketplaces or from merchants or merchants’ agents of towns or cities no smaller than secondary ports, chief shire towns, or at major, internationally important faires (GM’s discretion).

37) The Scrivener’s kit consists of a tined wheel on a wooden handle to measure and prick the writing surface, a lead stylus for scribing guidelines on the surface, a common knife and a pumice stone to scrape off and smooth imperfections in parchment and erase minor mistakes, a small supply of crayons or chalk sticks to soften vellum, a sand pouch for blotting wet ink, common black ink, an inkhorn, 1 quire each of paper and parchment, assorted goose quills, a diptych of fine mazerwood or ivory with a stylus for taking notes and dictation.

The ink is made of stewed hawthorn bark/sap, and additional supplies will only be widely available in the autumn when the sap falls. It is stored ready for use in a 1 pint terracotta or cuerbully flask with a leather stopper. The inkhorn is just that, a cow’s horn finished smooth on the inside to serve as a vessel for holding roughly 1 cup of ink. The point of the horn fits down into a hole cut into the copy board for that purpose, for the scribe’s convenience, and the horn will weight roughly 0.5 lb’s when full.

The diptych is a folder-like implement made up of two rectangular panels of wood or ivory hinged together down their longest side, closing like a book. Inside, both panels are hollowed out and the recesses filled with beeswax. The scribes notes, thoughts, and dictations are scribed into the beeswax with a stylus – a pen-like stick with a sharpened point. When the scribe has transposed his notes to more permanent surface (paper, parchment, etc.) or no longer needs them, he opens the diptych out flat and warms it until the wax melts and smoothes over again. Beeswax has a VERY low melting point (144-147°), so the scribe must be careful how and where he leaves it in hot weather.

38) The Trap Tools consist of a kit containing a number of small hooks, probes, clippers, small shears, spare levers and gears, and other odd and obscure tools of various sizes to enable the character to disarm, repair and reset each of the three types of traps (pit, snare, and deadfall). The small set is designed for use on those traps as small as a jeweler might make, while the large tools are for use with the more common run of traps, as large a device as an Architect might create to integrate as a feature of a building.

39) The Weapon & Armor Maintenance kit includes a pumice stone for spot rust removal, a barrel for rocking mail (refurbishing from bouts of dampness), a sack of bran for buffing, felted blankets sufficient for packing and storing one full suit of fieldplate or other suit of armor, oils and wax to dress leather armors, replacement leather straps, thongs, rivets, and buckles, a set of handheld grinding stones for general maintenance, a small grinding wheel for addressing edges and points that are in bad shape, and a pint flask of fine oil for the stones. Armor is very susceptible to the damp, not just the wet, and mail must be rocked if possible as soon as rust appears. Rokking is the process of taking a garment of mail and dumping it in a barrel, sometimes one studded with nails whose shafts project into the barrel for the mail to slide down over, filling the barrel with brine and vinegar and shovel-full of sand and then rolling it about. The sand, the nails and rolling about scours the mail bright and clean, after which it can be oiled.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  Manufacturing Materials,

Building Materials &

Embellishment

 
  Alkanet root (dye stuffs, common red)

1

£0. 1s. 0d.
  Amomum, “Hot grains of Paradise”

1

£0. 0s. 3d. 1hp.
  Brass

1

£0. 0s. 2d. 3fg
  ,

 
  Closure, iron ring w/latch & catch

£0. 0s. 3d.
  Column, marble, per ft. of height

£0. 0s. 6d.
  Copper

1

£0. 0s. 2d.
  Copperas (sulphate of iron, to make ink)

1

£0. 0s. 1d. 1hp.
  Frankincense

1

£0. 1s. 8d.
  Glass, “white”, for windows, per sq. ft.

£0. 0s. 4d.
  Hinge, common ring-type w/ jamb hook

2d. 1hp.
  Hinge, iron

4d.
  Hokyr (red pigment)

1

£0. 0s. 1d.
  Iron

1

£0. 0s. 1d.
  Lead

2

£0. 0s. 0d. 1fg.
  Mercury

1

£0. 0s. 9d. 1fg.
  Nails 6-penny (25)

£0. 0s. 1d.
    Board – (100)

1

£0. 0s. 1d. 3fg.
    “Tingle” or Shingle (100)

£0. 0s. 1d. 1hp.
    Window, tin-headed (100)

£0. 0s. 3d.
    Roofing (250)

£0. 0s. 3d.
    “Great” (100)

£0. 1s. 0d.
    Tin-headed (100)

£0. 1s. 0d.
  Ochre (brownish-yellow artists’ pigment)

1

£0. 0s. 2d.
  Orpiment (sulphide of arsenic)

1

£0. 0s. 1d.
40 Painting, fresco mural, per sq. yard

£0. 4s. 4d.
  Pewter

1

£0. 0s. 3d.
  Plaster of Paris, bushel white

£0. 1s. 3d.
    black

£0. 1s. 0d.
  Pole, alder (construction scaffolding), ea.

£0. 0s. 2d. 1hp.
  Rammer, Tamper (for laying pavers)

£0. 0s. 1d.
  Sanders, red dye stuffs (sandalwood)

1

£0. 3s. 4d.
  Shingles, oak roofing (100)

£0. 1s. 4d. to

£0. 3s. 0d.

  Slates, roofing (100) small

£0. 0s. 1d. 1hp.
    large

£0. 0s. 5d. 1hp.
  Slates, largest, flooring (10)

£0. 0s. 1d. 1fg.
  Spikenard root (for use in perfume, incense, sedative, herbal medicine)

1oz

 

£0. 0s. 3d.

  Stained Glass, per sq.ft.

£0. 1s. 0d.
  Steel, mild, for tools

1

£0. 0s. 4d.
  Steel, for weapons

1

£0. 0d. 7d. 1hp.
  Stone, Building Ashlar, 1 ft. cube (5)

£0. 0s. 1s.
    Teynton quarry, cu. ft.

£0. 0s. 2d.
    Kentish Hard-, cu. ft.

£0. 0s. 8d.
41   window, ready cut

£5. 0s. 0d.
  Tapestry Hooks, “crocket”-style (25)

£0. 0s. 2d.
  Tar, gallon

£0. 0s. 4d.
  Tiles (floor) Flemish, red (100)

£0. 0s. 6d.
    plain (100)

£0. 0s. 8d.
    pattern, domestic (100)

£0. 1s. 0d.
  Tiles, fireplace (100)

£0. 0s. 9d.
  Tiles (roof) plain, (100)

£0. 0s. 4d.
    barrel, “hollow” (100)

£0. 1s. 8d.
    crest, ridge (100)

£0. 2s. 0d.
    corner, gutter (100)

£0. 0s. 9d.
  Timber “Great Oak”, plank

£0. 1s. 0d. to

£0. 3s. 0d.

    fir, beam 1ft. x 1.5ft. x 19.5ft.

£0. 10s. 0d.
42   laths, beech (100)

£0. 0s. 2d.
42   laths, oak heartwood (100)

£0. 0s. 9d.
    wainscot/estrich, 100 sq.ft.

£0. 18s. 0d. to

£1. 6s. 0d.

    standing dead wood

up to £0. 1s. 0d.
  Tin

1

£0. 0s. 2d.
  Turves of grass (100)

£0. 0s. 3d.
  Verdigris (copper oxide pigment)

1

£0. 0s. 9d.
  Wax, for seals (white)

1

£0. 0s. 8d.
    colored

1

up to £0. 1s. 4d.
  Wick, cotton, for candles

1

£0. 1s. 0d.
  Wool coarsest

364

£2. 10s. 0d.
    best, finest

364

£9. 7s. 6d.

 

  Tools, Assorted    
43 Balance for weighing

£0. 5s. 2d.
  Chalkline, 12 “knots” (feet)

£0. 0s. 3d.
  Chisel

1

£0. 0s. 2d. 1hp.
  Climbing Pick

6

£0. 0s. 8d.
  Dogfish skin (used as sandpaper)

£0. 0s. 9d.
  Drafting table (“board of fir with trestles & other harness”)

 

£0. 6s. 8d.

  Fan, Winnowing –

£0. 3s. 0d.
  Flail, Threshing –

£0. 0s. 0d. 3fg.
  Fork, Dung -, iron

£0. 0s. 4d.
  Fork, Hay/Corn -, iron

£0. 0s. 2d. 3fg.
  Fork, Hay -, wood

£0. 0s. 1d. 1hp.
  Funnel for filling casks

£0. 0s. 2d.
  Gallon Measure,

to the standard of the realm

 

£0. 0s. 2d. 3fg.

  Grappling Hook

3

£0. 3s. 5d. 1fg.
44 Grinder, industrial

£0. 18s. 0d.
  Grindstone (sharpening -, kickwheel)

£0. 0s. 10d.
  Gouge (drill)

£0. 0s. 10d.
  Hammer, “Great -”, masons hardhewer

£0. 0s. 8d.
  Hammer, “Little -”

£0. 0s. 4d.
  Hammer for shoeing horses & general smithy work

 

£0. 0s. 3d.

  Hoe

£0. 0s. 3d. 1fg.
  Hurdle, portable 5ft. section of fencing

£0. 0s. 6d.
  Mallet, common wood

1

£0. 0s. 1d.
  Mallet, “Great -”, iron

£0. 0s. 10d.
  Mattock

£0. 0s. 8d. 1hp.
  Mortar of copper & Pestle of iron, lg.

(tools of the mint)

 

£2. 0s. 0d.

  Mortar with iron Pestle, sm.

(tools of the mint)

 

£0. 1s. 0d.

45 Mortal & Pestle, industrial

£0. 7s. 0d.
  Pick for digging

£0. 0s. 9d. 3fg.
  Pickaxe

£0. 1s. 0d.
  Plane, Carpenters’, “drawing -”

£0. 0s. 5d. 1hp.
  Plane, Carpenters’, small

£0. 0s. 1d.
  Rake, common wooden

£0. 0s. 2d.
  Saw 1-man

3

£0. 1s. 0d.
    2-man

15

£0. 3s. 5d. 1fg.
  Shovel

5

£0. 0s. 4d.
  Sickle, “reap-hook”   £0. 0s. 2d. 1hp.
  Spade   £0. 0s. 3d.
  Square, carpenters’/masons’   £0. 0s. 8d.
  Whetstone, handheld   £0. 0s. 1d.

 

Notes on Manufacturing Materials,

Building Materials & Embellishment

40) This rate assumes that the fee includes the materials supplied by the craftsman, which it is noted here, rather than in the Labor Services roster, following. Painting is cheaper than sculpture, even the painting of a master painter, so often monochromatic painting will be used to take the place of sculptural ornament, called “grisaille” when painted in black and shades of gray, “brunaille” when painted in shades of brown, or “verdaille” when painted in shades of green.

41) This is a complete set of stones, consisting of sill, jambs, mullions, arch, and tracery.

42) A lath is a thin strip of wood usually nailed in rows to framing supports as a substructure for plaster, shingles, slates, or tiles

 

Notes on Assorted Tools

43) The Balance is a stand with a beam hinged in the middle with a pan hanging from chains at each end used for weighing things. It will be accompanied by 88 lb’s-worth of bronze or copper weights milled to the standard of the realm (the example here was used in the Queen’s Wardrobe). Considering the weights it is designed to handle

44) The Grinder is made of iron & comes with an iron plate on which to work. It is used for grinding silver filings, geet & gum Arabic for (stained-) glass painting.

45) The Mortar & Pestle are made of bronze and of iron, respectively, and are used for grinding black lead glass (“geet”) and other (stained-) glass pigments used in (stained-) glass painting prior to firing.

 

46 Victuals, Comestibles

Wt.

Cost

  Ale, per gal., common domestic

2

£0. 0s. 1d.
  Ale, Pudding- (best “bock” style)

2

£0. 0s. 4d.
  Almonds

1

£0. 0s. 1d. 1hp. to

£0. 0s. 2d. 1hp.

  Anise (licorice flavor)

1

£0. 0s. 4d.
  Apple Cider, per gal.

2

£0. 0s. 0d. 1fg.
  “Arager in Gobbets”

(candied orange/peel)

1

 

£0. 1s. 2d.

  Bacon, whole

£0. 1s. 10d.
  Bay leaves

1oz

£0. 0s. 1d. 1fg.
  Beans, per bushel

£0. 3s. 0d.
  Beer, per gal., common domestic

2

£0. 0s. 0d. 1hp.
  Beer, best quality, per gal.

2

£0. 0s. 0d. 3fg.
47 Bread great

(var.)

£0. 0s. 1d.
    middle

(var.)

£0. 0s. 0d. 1hp.
    small

(var.)

£0. 0s. 0d. 1fg.
  Butter

1

£0. 0s. 1d. 1hp.
  “Cannel” or Cinnamon

1oz

£0. 0s. 1d.
  Capon, curlew, goose, hen or purcel

£0. 0s. 6d.
  Cardamom

1oz

£0. 0s. 3d. 1fg.
  Cheese, domestic great

6

£0. 0s. 3d.
    middle

4

£0. 0s. 2d.
    small

2

£0. 0s. 1d.
  Cloves

1oz

£0. 0s. 6d. to

£0. 2s. 0d.

  Coriander

1oz

£0. 0s. 0d. 1fg.
  Cream, gallon

£0. 0s. 3d.
  Cubeb, “tailed pepper”, “Java pepper”

1oz

£0. 0s. 2d. 1fg.
  Cumin

1oz

£0. 0s. 0d. 1hp.
  Dates

1

£0. 0s. 1d. 3fg.
  Eel, large, ea.

£0. 0s. 2d.
  Eels, small (5)

£0. 0s. 1d.
  Eggs (6)

0.75

£0. 0s. 2d. 1fg.
  Fennel

1oz

£0. 0s. 0d. 1fg.
  Fennel, Grains of – (fennel seed)

1oz

£0. 0s. 0d. 1fg.
  Figs

1

£0. 0s. 2d.
  Galingale

1oz

£0. 0s. 1d. 1hp. to

£0. 0s. 6d. 1hp.

  Ginger, whole root

1

£0. 2s. 8d.
  Ginger, “Zinzibari”, candied, per pot

£1. 14s. 0d.
  Ginger, powdered

1

£0. 1s. 4d.
  Gingerbread

1

£0. 1s. 10d. to

£0. 3s. 0d.

  Hare, large (dressed for the pot)

£0. 1s. 0d.
  Herring, fresh (6)

6

£0. 0s. 1d. 1fg.
  Herring, pickled (25)

25

£0. 0s. 1d. 1hp.
  Herring, red (smoked, 45)

45

£0. 0s. 0d. 1hp.
  Honey

1 oz.

£0. 0s. 3d.
  Lampern (lamprey), small (10)

£0. 0s. 1d.
  Lamprey

£0. 0s. 7d.
  Lampreda (lamprey), large

£0. 4s. 4d. to

£0. 6s. 6d

  Larks, ea.

£0. 0s. 0d. 1fg.
  Licorice root

1

£0. 0d. 3d.
  Mace (dried nutmeg shell)

1 oz.

£0. 0s. 4d. 1hp.
  Mackerell, ea.

£0. 0s. 1d.
  Mead (honey wine), per gal.

1.75

£0. 0s. 2d. 1hp.
  Meat oxen

1

£0. 0s. 0d. 1fg.
    ox, whole carcass

£0. 11s. 0d.
    beef

1

£0. 0s. 1d.
    beef, whole carcass

£0. 5s. 0d.
    pork

1

£0. 0s. 0d. 1hp.
    pork, ham (1, whole)

£0. 1s. 4d.
    pork, 1/2 carcass

£0. 1s. 8d.
    mutton

1

£0. 0s. 0d. 1fg.
    mutton, whole carcass

£0. 1s. 0d.
    sheep, whole carcass

£0. 0s. 11d.
  Milk, per gal.

2.25

£0. 0s. 0d. 1hp.
  Mussels, bushel

£0. 0s. 5d.
  Nutmeg

1oz

£0. 0s. 1d. 1hp.
48 Oats, bushel

32

£0. 0s. 4d.
  Oil, 1 gal. jar general cooking-

10

£0. 0s. 3d.
    olive

10

£0. 0s. 6d.
  Oysters (25)

£0. 0s. 1d.
  partridge

£0. 0s. 4d.
  Pears (12)

£0. 0s. 1d.
  Pepper, 1 oz.

1oz.

£0. 0s. 4d.
  Pike (3ft.)

£0. 6s. 8d.
  Pomegranites, ea.

£0. 1s.
  Raisins

1

£0. 0s. 2d.
  Rice (imported from Spain)

1

£0. 0s. 1d. 1hp.
46 Road Fare, per 3 pts STA, per day

0.25

£0. 0s. 0d. 1hp.
  Saffron (crocus threads)

1oz

£0. 1s. 2d.
  Salmon, fresh

£0. 0s. 9d. to

£0. 6s. 9d.

  Salmon (avg.)

1

£0. 0s. 1d. 1fg.
  Salmon, trimmed/whole (avg.)

8

£0. 0s. 9d.
  Salt

 

Coarse or “Great -”, evaporated

(gray, black, or even green)

7.75

£0. 0s. 1d.
    “Small -” boiled (white)

2.75

£0. 0s. 1d.
  Squab (pigeon), ea.

£0. 0s. 0d. 1fg.
  Stockfish (dried whitefish)

£0. 0s. 1d. 1fg.
49 Sugar, “rock sugar”

1 oz.

£0. 0s. 2d.
  Sugar, imported “Morroccan”

1 oz.

£0. 0s. 0d. 3fg.
  Sweetmeats

1

£0. 0d. 6d.
  Vinegar, per gal.

2

£0. 0s. 2d.
  Wafer Pastries

1

£0. 0s. 3d.
  Wheat, bushel

60

£0. 0s. 6d. 1hp.
  Wine, per gal., common domestic

1.75

£0. 0s. 4d.
  Wine, per gal., best domestic

1.75

£0. 0s. 8d.
  Wine, per gal., common import

1.75

£0. 0s. 10d.
  Wine, sweet or spiced import

1.75

£0. 1s. 4d.
  Wine, per gal., best import

1.75

£0. 2s. 0d.

 

Notes on Victuals, Comestibles

46) Road Fare commonly consists of a tough journey bread with a good shelf life, some sort of jerked or smoked or salted meat and/or fish, hard rind cheeses, and assorted dried winter fruits.

As far as freshly butchered livestock, a chicken or rabbit as the main course of a meal will sate two average appetites, or the equivalent of 2/3rd’s of a day’s meat for one average adult, a large herring two, a capon four, a large hare six (or an entire day’s meat for one character with 16 – 18 STA), a fat goose or a whole average salmon eight (2/3rd’s of a day’s meat for a single character with STA 22 – 24). The average person is assumed here to be an adult with STA of 20 and a Medium Build. Those with more slight Builds will need less food and those who are more robust will need more, so the STA score used to determine their food needs MUST be modified for Build before purchasing.

A half pound of meat will fill the average belly. This can be read as “protein” instead, as the combination of a legume like peas or beans and rice make a whole protein. Of course, these fresh meats will spoil within a day if not cooked, and within another day or two after being cooked. Even though the Road Fare is a bit more expensive than fresh meat, it will last about 3-4 months before it will begin to go bad around the edges, salted meat double that or 6-8 months.

The character will be expected to balance out his meals with bread, vegetables, drink, and so on to avoid malnutrition, scurvy, etc. When buying wheels of cheese and all other similar foods as components of provisions (vegetables, bread, figs, etc.), the player should allot roughly 4 oz. (0.25 pound) of cheese as a portion to last each day for each (average, 20 STA) diner. Bread was the staff of life, indeed, and the populace depended on it for their daily caloric intake, roughly one (1) loaf of c. 1lb. in weight per person per day. Stale rounds of bread were commonly used as plates (trenchers) for serving the meal, soaking up the juices or broth of the food and softening so that by the end of the meal they could be eaten, as well.

The player should note that to eat beef or pork is a sign of status, for few can afford to keep and eat their animals after slaughtering them. Only the animals that cannot be fed through the winter are generally slaughtered, and much of the proceeds are sold to help make ends meet over the course of the winter. Meat comprised only roughly 38% of the total provision of energy in the diet for the students in a Scots college as late as the 18th century that was the subject of a later study. Sheep are too valuable for their wool, oxen to pull the plows, and/or cattle for their milk to slay them for their flesh until they outlive their usefulness, and by that time their meat will have become tough and stringy. A slightly cheaper source of energy than beef, mutton was still 5 x the cost of oatmeal.

Mutton, the meat of an old sheep, will not be well thought of.

No one but the very wealthy ate meat three times a day, far different from the practice in the modern world. Fish was eaten roughly every other day, and the cheapest of that was stockfish, dried and so hard it had to be soaked and beaten to soften it, which generally turned it into a paste that was used in a sauce or broth.

IF the PC’s intend to take livestock along for meat on the hoof to slaughter and eat as they go, the GM will have all the pertinent information on the weights of the beasts and the average yields in lean meat, bone, etc. for the resulting carcasses which can be used to determine how many people a carcass will feed, and for how many days.

There is no such thing as refrigeration in the period of the game, although the concept that chilling will help perishables retain their freshness was only slowly beginning to be generally recognized towards the end of the period of the game. In a perpetually medieval game world the value of refrigeration might be well-known, however, and much use made of root cellars for their constant cool (55-65°), but ice for keeping things cool will be as big a business as it was in the 19th century (GM’s discretion), though more for the “middle class” commons and the upwardly socially mobile – not exactly cheap. Regardless of the use of refrigeration, beer, wine, and all other beverages will most likely be consumed at room temperature by custom and habit, nonetheless.

Beer and ale will be the most common drink, available in every burgh and hamlet, brewed weekly because of the fact that it spoils within four or five days after brewing. The average commoner’s family (c. 5 persons) will drink about a gallon of ale a day. Wine will keep better and much more easily, but is not yet stored in glass bottles as that would be far too expensive. Wine is kept in its original wooden tuns or barrels, sealed with pitch, and generally doesn’t keep well for more than a year.

 

Of course, these details may be different in the GM’s own gameworld. The glass industry might easily have crept forward in development while the feudal regime remained strong, allowing wine to be bottled and corked for long-term storage, thus bringing the recognition of vintages into play.

Some vintages of wine had been observed as being better in quality among the Romans who had better means of storage, but that was not true in the medieval era. This small detail could make things more interesting – another use for the Connoisseur skill.

 

47) the penny, ha-penny and farthing loaves of bread will be the standard prices available, even when the price of wheat drops in times of plenty or skyrockets in time of famine. What will fluctuate with the availability of the grains will always be the weight (size) of the loaf that will be received for the price. The size of the loaves will be fixed yearly by statute once the prevailing price of grain has been assessed by the Crown following the harvest, called the Assize of Bread and Beer, according to the quality of the bread.

Bread, the Staff and staple of Life, comes in many different grades, depending on the quality and type of grain used to make it.

 

Of bread made of wheat we have sundry sorts daily brought to the table, whereof the first and most excellent is the manchet, which we commonly call white bread, in Latin primarius panis, whereof Budeus also speaketh, in his first book De asse; and our good workmen deliver commonly such proportion that of the flour of one bushel with another they make forty cast of manchet, of which every loaf weigheth eight ounces into the oven, and six ounces out, as I have been informed. The second is the cheat or wheaten bread, so named because the colour thereof resembleth the grey or yellowish wheat, being clean and well dressed, and out of this is the coarsest of the bran (usually called gurgeons or pollard) taken. The raveled is a kind of cheat bread also, but it retaineth more of the gross, and less of the pure substance of the wheat; and this, being more slightly wrought up, is used in the halls of the nobility and gentry only, whereas the other either is or should be baked in cities and good towns of an appointed size (according to such price as the corn doth bear), and by a statute provided by King John in that behalf. The ravelled cheat therefore is generally so made that out of one bushel of meal, after two and twenty pounds of bran be sifted and taken from it (whereunto they add the gurgeons that rise from the manchet), they make thirty cast, every loaf weighing eighteen ounces into the oven, and sixteen ounces out; and, beside this, they so handle the matter that to every bushel of meal they add only two and twenty, or three and twenty, pound of water, washing also (in some houses) their corn before it go to the mill, whereby their manchet bread is more excellent in colour, and pleasing to the eye, than otherwise it would be. The next sort is named brown bread, of the colour of which we have two sorts one baked up as it cometh from the mill, so that neither the bran nor the flour are any whit diminished; this, Celsus called autopirus panis, lib. 2, and putteth it in the second place of nourishment. The other hath little or no flour left therein at all, howbeit he calleth it Panem Cibarium, and it is not only the worst and weakest of all the other sorts, but also appointed in old time for servants, slaves, and the inferior kind of people to feed upon. Hereunto likewise, because it is dry and brickle in the working (for it will hardly be made up handsomely into loaves), some add a portion of rye meal in our time, whereby the rough dryness or dry roughness thereof is somewhat qualified, and then it is named miscelin, that is, bread made of mingled corn, albeit that divers do sow or mingle wheat and rye of set purpose at the mill, or before it come there, and sell the same at the markets under the aforesaid name.


Original spelling:

Of bread made of wheat we haue sundrie sorts, dailie brought to the table, whereof the first and most excellent is the mainchet, which we commonlie call white bread, in Latine Primarius panis, wherof Budeus also speaketh, in his first booke De asse, and our good primarim paworkemen deliuer commonlie such proportion, that of the flower of one bushell with another they make fortie cast of manchet, of which euerie lofe weigheth eight ounces into the ouen and six ounces out, as I haue bene informed. The second is the cheat or wheaton bread, cheat bread, so named bicause the colour therof resembleth the graie or yellowish wheat, being cleane and well dressed, and out of this is the coursest of the bran (vsuallie called gurgeons or pollard) taken. The raueled is a kind of cheat bread also, but it reteineth more of the grosse, and lesse of the pure substance of the wheat: and this being more sleightlie wrought vp, is vsed in the halles of the nobilitie, and gentrie onelie, whereas the other either is or should be baked in cities & good townes of an appointed size (according to such price as the corne dooth beare) and by a statute prouided by king Iohn in that behalfe. The raueled cheat therfore is generallie so made that out of one bushell of meale, after two and twentie pounds of bran be sifted and taken from it (vvherevnto they ad the gurgeons that rise from the manchet) they make thirtie cast, euerie lofe weighing eighteene ounces into the ouen and sixteene ounces out: and beside this they so handle the matter that to euerie bushell of meale they ad onelie two and twentie or three and twentie pound of water, washing also in some houses Browne bread, there corne before it go to the mill, whereby their manchet bread is more excellent in colour and pleasing to the eie, than otherwise it would be. The next sort is named browne bread of the colour, of which we haue two sorts, one baked vp as it cometh from the mill, so that neither the bran nor the floure are anie whit diminished, this Celsus called Autopirus panis, lib. 2. and putteth it in the second place of nourishment. The other hath little or no floure left therein at all, howbeit he calleth it Panem Cibarium, and it is not onlie the woorst and weakest of all the other sorts, but also appointed in old time for seruants, slaues, and the inferiour kind of people to feed vpon. Ilerevnto likewise, bicause it is drie and brickie in the working (for it will hardlie be made vp handsomelie into loaues) some adde a portion of rie meale in our time, whereby the rough drinesse or drie roughnes therof is somwhat qualified, & then it is named miscelin, that is, bread made of mingled corne albeit that diuerse doo sow or mingle wheat & rie of set purpose at the mill, or before it come there, and sell the same at the markets vnder the aforesaid name.

William Harrison’s Description of England from Holinshed’s Chronicles

 

The finest white bread has the texture of modern croissant and is called wastel. Simnel bread (artocopi, or Lords Bread) also symnell (boiled and clean) is really just a denser, more moist biscuit – or bagel, as it is boiled – made from the same flour for a higher price, followed by cocket bread, mancherin or manchet (or Noble Bread) and pandemayne (or Daily Bread).

Simnel, wastel and first cocket seem to have differed in the moistness of the loaf rather than the fineness or quality of the flour, first cocket using the same grain and bolting (grinding) as wastel. A loaf of Simnel weighs 0.99 of the weight of a wastel loaf, hardly a discernable difference, and the pan-de-mayne (pain-demeine or payne demayne) is slightly more expensive at 0.98 of the weight of a loaf of wastel. Manchet seems to have been a similar grade to first cocket.

The consumers watch every ounce in the weighing of their bread like hawks.

Pretzels are also available, large and soft, rather than the small, crisp modern sort that come in a cellophane bag, an invention of a monk who twisted the dough into the shape of a monk’s arms properly crossed in prayer to help instruct the novices.

Then there are the brown breads: rye, bran, and maslin or mixtilio (mixed wheat/rye flour), and the rough brown loaves of bis or trete. The poorest sort of bread is called horse bread, made from peas, beans, oats, or similar poor serf’s feed, also used to feed horses. The breads are all sold at a standard price, only the size of the loaf is allowed to vary, its proper weight set by statute every year according to the harvest and the prevailing price of grain.

The average price of wheat for the period chosen for the game comes to 6d./bushel. According to the Assize, the PC’s should receive a 1lb. 6 oz. loaf of wastel for their farthing. The ha’-penny wastel loaf would thus be 2lb’s 12oz., and the penny loaf 5lb’s 8oz.

The lowest price for wheat that could be found for the period in question was 3d./bushel. At half the price, this must have been a time of great harvests and plenty. According to the Assize, the PC’s should receive a 3lb 8oz. loaf of wastel for their farthing. The ha’-penny wastel loaf would thus be 7lb’s, and the penny loaf 14lb’s (!!!).

The highest price for wheat that could be found for the period was 2s. 6d./bushel at the height of the Great Famine (1315-1317). The yields were so poor that the people were forced to eat their seed grain, and even each other after that, in some cases. According to the Assize, the PC’s should receive a 0.25lb “loaf” of wastel for their farthing – essentially little more than a biscuit or dinner roll. The ha’-penny wastel loaf would thus be 0.5lb, and the penny loaf 1lb.

The weights of the loaves of the other types of breads are all relative to the base line provided by the farthing loaf of wastel, according to the Assizes. The cost and loaf weight relationships used here come from the historic record. The weight of the farthing wastel loaf should be multiplied by the figure noted on the Loaf Weight Multiplier table to determine its market weight, and multiplied by 2 to find its weight as a ha’penny loaf, or multiplied by 4 to find its penny loaf weight.

So in 1388, when grain was relatively cheap at 5d./bushel, wastel farthing loaves weighed 26 oz. (1lb. 10oz.), wheaten bread 40oz. (2lb. 8oz.), and a coarse loaf of unsifted flour 54oz. (3lb. 6oz.). But an adult living in that year would remember the bad year of 1381, only 7 years prior, when a farthing loaf of wastel weighed 14 oz. (0.875lb. loaf, a 46% reduction), wheaten 22 oz. (1lb. 6 oz. loaf, reduced 45%) and even the loaf from unbolted flour only 29 oz. (1lb. 9 oz. loaf, a 47% reduction) would still be a fresh and bitter memory of hard times.

The weights were rounded to the nearest quarter oz., and the scales in use in the period were indeed sensitive enough to detect that fine a difference.

With the information provided for the lowest weight in lean times and the highest weight in time of plenty vs. the average for the period, the GM should have little difficulty in varying the price every year or every (d5) years above or below the average, as desired, and adjusting the weight of the loaves as purchased by the Assize proportionately.

 


Loaf Weights

Average Price Fg. loaf Hp. loaf D. loaf
Pendemayne 1lb. 5.5oz. 2lb’s 11oz. 5lb’s 6.25oz.
Simnel 1lb. 5.75oz. 2lb’s 11.5oz. 5lb’s 7oz.
Wastel 1lb. 6 oz. 2lb’s 12oz. 5lb’s 8oz.
First cocket 1lb. 6.25oz. 2lb’s 12.5oz. 5lb’s 9oz.
Cocket of corn of lesser price 1lb. 6.75oz. 2lb’s 13.75oz. 5lb’s 11.5oz.
Clean wheat 1.56 2lb’s 2.25oz. 4lb’s 4.75oz. 8lb’s 9.25oz.
Trete, Panis, Bisus 2.00 2lb’s 12oz. 5lb’s 8oz. 11lb’s
Loaf of all corns, mixtil, horse bread 2lb’s 13.5oz. 5lb’s 11oz. 11lb’s 6.25oz.

 

Time of Plenteous Feast Fg. loaf Hp. loaf D. loaf
Pandemayne 2lb’s 15oz. 6lb’s 13.75oz. 13lb’s 11.5oz.
Simnel 2lb’s 15.5oz. 6lb’s 15oz. 13lb’s 13.75oz.
Wastel 3lb’s 8oz. 7lb’s 14lb’s
First cocket 3lb’s 8.5oz. 7lb’s 1oz. 14lb’s 2.25oz.
Cocket of corn of lesser price 3lb’s 2.25oz. 7lb’s 4.5oz. 14lb’s 9oz
Clean wheat 5lb’s 7.25oz. 10lb’s 14.75oz. 21lb’s 13.5oz.
Trete, Panis, Bisus 7lb’s 14lb’s 28lb’s
Loaf of all corns, mixtil, horse bread 7lb’s 4oz. 14lb’s 7.75oz. 28lb’s 15.75oz.

 

Time of Pitiless Famine Fg. loaf Hp. loaf D. loaf
Pandemayne 4oz. 7.75oz. 15.75oz.
Simnel 4oz. 8oz. 15.75oz.
Wastel 4oz. 8oz. 1lb.
First cocket 4oz. 8oz. 1lb. 0.25oz.
Cocket of corn of lesser price 4.25oz. 8.25oz. 1lb. 0.75oz.
Clean wheat 6.25oz. 12.5oz. 1lb. 9oz.
Trete, Panis, Bisus 8oz. 1lb. 2lb’s
Loaf of all corns, mixtil, horse bread 8.25oz. 1lb. 0.5oz. 2lb’s 1oz.

 

Magick and the intervention of the Light could smooth out the peaks and valleys and keep things running somewhat more smoothly, but fluctuations are still possible, especially in times of war when the ruined harvest was not the result of the weather but of the crops being trampled under the hooves and feet of the armies. Local effects could be severe until supplementary grain could be shipped in from another district.

 

Cost of Wheat/Bushel

Weight of Wastel Farthing Loaf

6d. per bushel

1lb. 6oz.

7d. 1hp. per bushel,

1lb. 1oz.

10d. 1hp. per bushel

11.75oz.

1s. per bushel

10.5oz.

1s. 3d. per bushel

8.5oz.

2s. per bushel

5.25oz.

 

Type of Bread

Loaf Weight Multiplier

Pandemayne

0.98

Simnel

0.99

First Cocket

1.01

Cocket of lesser corn

1.04

Clean Wheat

1.56

Trete

2.07

 

48) Wheat is a volatile commodity, and the price quoted on the roster is only a general average for the period, sort-of a “default” price for the GM to use assuming all circumstances in the locale of the gameworld are stable and the weather has been stable and fair according to expectations.

 

Year Price/Quarter Price/Bushel Year Price/Quarter Price/Bushel
1270 6s. 4d. 0s. 9d. 1hp. 1316 15s. 11d. 3fg. 2s. 0d.
1271 6s. 11d. 0s. 10d. 1fg. 1317 8s. 3d. 1hp. 1s. 0d. 1hp.
1272 6s. 4d. 1hp. 0s. 9d. 1hp. 1318 4s. 6d. 1hp. 0s. 6d. 3fg.
1273 5s. 5d. 3fg. 0s. 8d. 1fg. 1319 5s. 9d. 1hp. 0s. 8d. 3fg.
1274 6s. 9d. 0s. 10d. 1fg. 1320 6s. 5d. 0s. 9d. 3fg.
1275 5s. 1d. 0s. 7d. 3fg. 1321 11s. 7d. 3fg. 1s. 5d. 1hp.
1276 6s. 2d. 1hp. 0s. 9d. 1fg. 1322 8s. 11d. 3fg. 1s. 1d. 1hp.
1277 5s. 1d. 3fg. 0s. 7d. 3fg. 1323 7s. 5d. 1fg. 0s. 11d. 1fg.
1278 4s. 4d. 1hp. 0s. 6d. 1hp. 1324 7s. 4d. 1hp. 0s. 11d.
1279 5s. 1d. 1fg. 0s. 7d. 3fg. 1325 5s. 8d. 1hp. 0s. 8d. 1hp.
1280 4s. 11d. 3fg. 0s. 7d. 1hp. 1326 3s. 7d. 3fg. 0s. 5d. 1hp.
1281 6s. 0d. 3fg. 0s. 9d. 1327 3s. 11d. 0s. 6d.
1282 5s. 11d. 1hp. 0s. 9d. 1328 6s. 5d. 1hp. 0s. 9d. 3fg.
1283 6s. 11d. 1hp. 0s. 10d. 1hp. 1329 6s. 6d. 1hp. 0s. 9d. 3fg.
1284 4s. 11d. 3fg. 0s. 7d. 1hp. 1330 7s. 2d. 1fg. 0s. 10d. 3fg.
1285 5s. 4d. 1fg. 0s. 8d. 1331 7s. 11d. 1fg. 1s. 0d.
1286 4s. 9d. 0s. 7d. 1fg. 1332 4s. 8d. 1hp. 0s. 7d.
1287 2s. 10d. 1fg. 0s. 4d. 1fg. 1333 4s. 2d. 1fg. 0s. 6d. 1fg.
1288 3s. 0d. 3fg. 0s. 4d. 1hp. 1334 4s. 0d. 0s. 6d.
1289 4s. 3d. 1hp. 0s. 6d. 1hp. 1335 5s. 3d. 1hp. 0s. 8d.
1290 6s. 5d. 1hp. 0s. 9d. 3fg. 1336 4s. 11d. 0s. 7d. 1hp.
1291 5s. 7d. 1hp. 0s. 8d. 1hp. 1337 3s. 7d. 0s. 5d. 1hp.
1292 5s. 4d. 1hp. 0s. 8d. 1338 3s. 2d. 1hp. 0s. 4d. 3fg.
1293 8s. 3d. 0s. 6d. 1hp. 1339 5s. 10d. 3fg. 0s. 8d. 3fg.
1294 9s. 1d. 1hp. 0s. 1s. 1d. 3fg. 1340 3s. 6d. 1hp. 0s. 5d. 1fg.
1295 6s. 9d. 0s. 10d. 1fg. 1341 3s. 9d. 1hp. 0s. 5d. 3fg.
1296 4s. 9d. 1fg. 0s. 7d. 1fg. 1342 4s. 1d. 1hp. 0s. 6d. 1fg.
1297 5s. 2d. 1hp. 0s. 7d. 3fg. 1343 5s. 7d. 3fg. 0s. 8d. 1hp.
1298 5s. 2d. 0s. 7d. 3fg. 1344 3s. 6d. 0s. 5d. 1fg.
1299 6s. 0d. 3fg. 0s. 9d. 1345 3s. 9d. 3fg. 0s. 5d. 3fg.
1300 4s. 9d. 0s. 7d. 1fg. 1346 6s. 10d. 1hp. 0s. 10d. 1fg.
1301 5s. 0s. 7d. 1hp. 1347 6s. 7d. 1fg. 0s. 10d.
1302 4s. 11d. 3fg. 0s. 7d. 1hp. 1348 4s. 2d. 0s. 6d. 1fg.
1303 4s. 1d. 1fg. 0s. 6d. 1fg.

In the wake of the Great Plague

1304 5s. 9d. 3fg. 0s. 8d. 3fg. 1349 5s. 5d. 3fg. 0s. 8d. 1fg.
1305 4s. 10d. 3fg. 0s. 7d. 1hp. 1350 8s. 3d. 1s. 0d. 1hp.
1306 3s. 11d. 1fg. 0s. 6d. 1351 10s. 2d. 1hp. 1s. 3d. 1fg.
1307 5s. 6d. 1hp. 0s. 8d. 1fg. 1352 7s. 2d. 0s. 10d. 3fg.
1308 6s. 11d. 1fg. 0s. 10d. 1hp. 1353 4s. 2d. 1hp. 0s. 6d. 1fg.
1309 7s. 9d. 1fg. 0s. 11d. 3fg. 1354 5s. 3d. 3fg. 0s. 8d.
1310 7s. 0d. 1hp. 0s. 10d. 1hp. 1355 5s. 11d. 1fg. 0s. 9d.
1311 4s. 5d. 1fg. 0s. 6d. 3fg. 1356 6s. 0d. 0s. 9d.
1312 4s. 11d. 1fg. 0s. 7d. 1hp. 1357 6s. 10d. 1fg. 0s. 10d. 1fg.
1313 5s. 6d. 1fg. 0s. 8d. 1fg. 1358 5s. 6d. 1hp. 0s. 8d. 1fg.
1314 8s. 4d. 1fg. 0s. 11d. 1359 5s. 11d. 0s. 9d.
1315 14s. 10d. 3fg. 1s. 10d. 1fg. 1360 6s. 3d. 1hp. 0s. 9d. 1hp.

 

The GM can take this historic price record and apply it to his campaign one year after another just as it falls, in order, or he can take 10-year (or any other length) segments and reorder them as he likes, or he can match the highs and lows to the weather he has already established for his campaign, making the highs in price correspond with wet years and or drought years where the crop fails or is burned up in the fields, according to how his weather track has been running, or even run the record of average prices backwards, and so on. This resource can be used in whatever way is desired

The great cities of the ancient (Bronze Age) world had massive granaries for the storage of grain, and great storage pits were dug in which grain was buried. Sealed away from the air only the very top few inches would rot, no air was available to allow such chemical decomposition to continue any further. The balance remained fresh below.

With stockpiling of grain, even though “forestalling” was deemed illegal, the average rise in grain price was only 9-12%, or (d5 + 7)%, by the summer of the following year. This intimates that the people in general stockpiled their own grain at home, whatever they could spare from each harvest. When accounting for the season variance in prices, the GM should start with the average price for the foodstuffs in question (for that year, in regards to wheat) and slowly increase the prices starting with Midwinter and bringing them up to the percentage determined for the year in question at the beginning of August, when the harvest begins.

49) Rock Sugar is crystallized raw sugar that is somewhat less sweet than modern refined sugar, and by its high price was greatly valued in the period.

 

49 Husbandry & Gear Wt. Cost
  Beehive (empty skep)

£0. 0s. 0d. 3fg.
  Bell, sheep’s-

£0. 0s. 3d.
  Bit, bridle, & reins 3 £0. 1s. 8d.
  Bit for a colt (“loose”)   £0. 0s. 8d.
  Blanket, saddle-, 3ft. x 5ft. (wool) 3 £0. 0s. 4d.
  Branding or “Marking” iron   £0. 1s. 6d. 1hp.
  Bridle   £0. 0s. 8d.
  Cart saddle, collar & pr. reins   £0. 1s. 2d.
  Cinch, Girth, Surcingle   £0. 0s. 2d. to

£0. 1s. 6d.

  Collar, horse-   £0. 0s. 4d.
  Collar, harness & halter (draught) 130 £0. 1s. 11d.
  Coulter, for a plough   £0. 1s. 0d.
50 Gerfalcon’s keep, per day   £0. 0s. 4d.
  Halter 1.5 £0. 0s. 8d.
  Hay, per cartload   £0. 5s. 1d. 1hp.
  Hay & Grass, per horse, per day

(Summer)

   

£0. 0s. 1d.

  Horsecloth/Trapper (3.5 yds) Common   £0. 1s. 3d.
  Horseshoe, “Great-”, ea.   £0. 0s. 1d. 1hp.
  Horseshoe nails (10)   £0. 0s. 0d. 1hp.
  Housing for a foal   £0. 0s. 10d.
  Lock & chain, to hobble horse   £0. 1s. 8d.
  Manuring by sheep-folding, per acre   £0. 3s. 0d.
  Manuring by cart, per acre   £0. 5s. 0d.
  Net for taking wild hawks   £0. 0s. 3d.
  Plough, complete (frame, share, coulter, shoe & clouts for the mould-board)    

£0. 4s. 0d.

  Plough frame   £0. 1s. 0d.
  Ploughshare light   £0. 0s. 3d.
    heavy   £0. 0s. 6d.
  Sedan Chair, Palanquin, Horse-litter

(boxchair on poles, covered, curtained)

 

50

 

£0. 9s. 0d.

  Seedcod (carry seed while sowing)   £0. 0s. 2d. 1fg.
  Sponge “for the stables”   £0. 0s. 6d.
  Strigil (to scrape the horses down)   £0. 0s. 2d.
  Ox bow   £0. 0s. 1hp.
  Ox yoke   £0. 0s. 2d.
51 Panniers common 8 £0. 1s. 0d.
    iron-bound   £0. 3s. 5d.
52 Saddle, light riding Common 13 £0. 5s. 6d. to

£0. 6s. 8d.

    High   £0. 6s, 8d. to

£0. 10s. 0d.

53 Saddle, war/tourney Common 40 £0. 6s. 8d. to

£0. 10s. 0d.

    High 40 £0. 10s. 0d. to

£0. 16s. 0d.

    Luxurious 40 £0. 18s. 0d. to

£1. 0s. 4d.

  Saltstone “for a dovecote”   £0. 0s. 2d. 1hp.
54 Sumpter Cloth/Trapper, linen 10 £0. 3s. 5d. 1fg.
  Whip, Drovers’   £0. 0s. 2d.

 

Notes on Husbandry & Gear

49) The character will commonly need the bit, bridle, and reins, a saddle, and saddle blanket to ride a horse. Riding without a saddle blanket will chafe the horse and hurt him, requiring Horseman checks to keep him going. The player is reminded that only characters with the Horseman skill at the Warden LoA will be able to ride “bareback” (on a blanket without a saddle), and without the use of a bit, bridle, and reins only if the character has achieved the Artisan LoA as a Horseman.

50) This rate includes only feed, goods, and materials, per day, and does NOT include the Falconer’s wages.

51) Panniers are saddle baskets for beasts of burden. They are woven of wicker, grasses, or rushes and come in pairs that form yokes to straddle the back of the pack animal. Their volume will be roughly 7 cubic feet, holding items no larger than about 24″ to 36″ in any dimension (GM’s discretion).

52) The player of the female character may be interested to know that women in England did not ride side-saddle until the 1300’s, and then it was the exception rather than the rule for women to ride so. As such, the character may have to search a bit to find a saddler to make one, the player should check with the GM. Sidesaddles will cost as much as the base cost for a war or tourney saddle.

53) The war or tourney saddle may be equipped with “jambes”, at the player’s option. Jambes are the part of a medieval saddle that extend from the saddle bow out and downwards to defend the legs, in the manner of cuisses, encasing the Thigh AoD’s. Using such defenses allowed knights to avoid having to wear the upper part of the leg harness. They came into use during the 1400’s and remained in use, especially on jousting saddles throughout the 15-1600’s. Adding jambes increases the weight and cost of the saddle according to the quality of steel used, evaluated in the same manner as armor (which in fact the jambes are).

 

Jambe Quality

Additional  Wt.

Additional  Cost

Strong

3

£0. 1s. 11d.

Proof

4

£0. 2s. 7d.

Double Proof

5

£0. 3s. 4d. 1hp.

Triple Proof

6

£0. 3s. 10d. 1hp.

 

54) A Sumpter Cloth, also known as a “trapper”, is a loose robe or cloak made of a light linen originally for spreading over a horse to keep the sun off or, when made of a heavier fabric, to protect him from taking a chill while he is cooling down after working up a sweat. When used by nobles, especially those riding into war, they are more commonly intended to keep sun and road dust off and also used as a means of displaying the owners colors and coat of arms so these important persons can be identified easily at a distance. Sumpter cloths of high color and fine fabric are commonly used by the nobility to clothe their valuable horses in high style when riding their mounts out among the general public, as a mark of their social rank.

IF the player would like an especially fine sumpter cloth for his noble or wealthy character’s mount, the types of cloth available and the definitions and aspects peculiar to them and the cloth trade are discussed in the notes immediately following the Cloth, Clothing & Apparel roster.

 

  Jewelry & Valuables    
  Clasp for a cloak, silver with pearls   £0. 10s. 0d.
  Girdle, silk, for a knight

£0. 3s. 0d.
  Girdle, silver & gold, lockets & links   £13. 13s. 4d.
  Girdle of gold with rubies & emeralds   £37. 12s. 0d.
  Hunting Horn & Knife set, gold fittings, green silk straps & tassels    

£25. 17s. 4d.

  “Knots of gold” (Queen’s feast robe), ea.   £0. 0s. 4d.
  “Knots of silver-gilt” (10)   £0. 1s. 0d.
  Necklace, gold, 0.7 oz   £0. 16s. 8d.
  Purse, leather set in silver

£0. 7s. 7d.
  Gilded (silver) ring-brooch, large

£1. 6s. 8d.
  Ring, gilded dross   £0. 0s. 2d.
  Ring with seal of carven agate   £0. 1s. 6d.
  Ring, gold (“some goodly …”), 0.75+ oz.   £1. 0s. 0d.
  Ring, gold with a ruby, 0.75+ oz   £1. 6s. 8d.
  Ring, gold with diamonds, 0.75+oz   £7. 10s. 0d.
  Spoon, silver

(varying by size & weight)

£0. 0s. 6d to

£0. 2s. 6d.

  String of Pearls

£1. 3s. 4d.
  Veil, tissue of gold with rubies & emeralds, richly worked (embroidered in silk)

 

£14. 0s. 0d.

 

  Domestic Items

& Furnishings

   
54 Aumbry (hutch to display tablewares)

£0. 1s. 4d.
  Banker (cushion/stuffed bench cover)

£0. 1s. 3d.
  Basin & Ewer (pitcher & basin)

£0. 1s. 0d. to

£0. 3s. 3d.

  Basin

£0. 2s. 8d.
  Bed, Feather-, with bolster

£0. 3s. 4d. to

£0. 6s. 8d.

  Bed, new (High)

£1. 0s. 0d.
  Bellows “for the kitchen”

£0. 0s. 5d.
  Butter churn

£0. 0s. 7d.
10 Candle, tallow

1

£0. 0s. 1d. 1hp.
10 Candle, beeswax, cotton wick

1

£0. 0s. 6d.
10 Candle, Clock-

1.5

£0. 0s. 9d.
  Candle sticks, turned wood, pair

£0. 0s. 3d.
  Candlestick, wood, 12-socket

£0. 0s. 10d.
  Carpet (bearing arms of the realm)

£1. 0s. 0d.
  Cauldron, bronze, 40 gal. capacity

150

£2. 17s. 2d.
  Cheese press

£0. 0s. 4d. 1fg.
  Cleaver (“fleshaxe”)

£0. 1s. 3d.
  Counterpane (for a bed)

£0. 4s. 0d.
  Coverlet, red (bedspread)

£0. 2s. 0d.
  Cup, common earthenware/pottery or wood

£0. 0s. 0d. 1fg. to

£0. 0s. 0d. 1hp.

  Cresset (torch holder) “for the Chamber”

£0. 0s. 5d.
  Cushion

£0. 0s. 9d.
  Dairy Form (cheese or butter)

£0. 0s. 3d.
  Dairy Sieve

£0. 0s. 2d.
  Dairy Stamp (cheese or butter)

£0. 0s. 3d.
  Dishes, common earthenware/pottery or wood, per dozen

 

£0. 0s. 1d.

  Dresser “with penthouse”

£0. 1s. 6d.
  Fireplace bellows

£0. 0s. 3d.
  Fork, large iron (kitchen)

£0. 0s. 3d. 1hp.
  Glass, Drinking-

£0. 0s. 8d.
  Glass, Drinking-, with stand of silver

£0. 7s. 0d.
  Hearth Stake (poker)

£0. 0s. 4d.
  Jug, brazen (bronze) 4.5 gal. capacity

£0. 6s. 8d.
  Jack (drinking mug), cuerbully

1

£0. 0s. 1d.
  Knives, assorted for the kitchen, ea.

£0. 0s. 3d. to

£0. 0s. 7d.

  Knife, “Dresser -” (carving knife)

£0. 0s. 8d.
  Knife, “Great -” (kitchen)

£0. 1s. 3d. 1hp.
  Lamp, Oil-, glass with chain to hang

£0. 0s. 3d.
  Looking Glass (ivory) 4” diam.

1

£0. 3s. 1d. 1fg.
  Looking Glass (silvered) 4” x 6”

1

£0. 2s. 0d.
  Mirror, common metal 9” x 14”

2.5

£0. 0s. 7d.
    5” x 7”

0.75

£0. 0s. 2d.
  Maser (fine wood drinking cup)

0.5

£0. 3s. 4d. to 10s.
  Mortar & Pestle, wood

£0. 0s. 5d.
  Mortar, stone

£0. 3s. 4d.
  Napkins, ea.

3d. to 11d.
  Pan, milk-, earthenware (for cheese)

£0. 0s. 0d. 1hp.
  Pitcher, Water- or Wine-, common

£0. 0s. 0d. 1hp.
  Plates, common earthenware/pottery or wood, ea.

 

£0. 0s. 0d. 1hp.

  Plates, pewter, ea.

£0. 0s. 3d.
  Pot, bronze,”Posnet”, per gal. capacity

3.75

£0. 1s. 5d. 1fg.
  “Patella” (brass dish) 1 gallon

1.5

£0. 0s. 4d.
    2 gallon

2

£0. 0s. 5d.
    3 gallon

2.25

£0. 0s. 6d.
  “Patella”, iron skillet

£0. 0s. 5d.
  Quern (handmill for grinding grain)

10

£0. 2s. 0d.
  Quern, for grinding peppercorns

2

£0. 0s. 7d.
  Quilt & Mattress (High)

£1. 13s. 4d.
  Quilt & Mattress of baudekin cloth over fustian with a coverlet of gray fur lined with scarlet

 

£20. +

  Razor

£0. 0s. 6d.
10 Rushlights, tallow

0.25

£0. 0s. 2d.
  Soap, tallow

1

£0. 0s. 1d. 1hp.
  Sheet, linen, for a bed (“lintheamina”)

£0. 4s. 0d.
  Sheet, “old”

£0. 0s. 5d.
  Skimmer

£0. 1s. 0d.
  Spit (for roasting)

£0. 2s. 6d.
  Spoon, iron, Chandler’s

£0. 1s. 1d.
  Table (dormant), for a (Great) Hall

£0. 13s. 4d.
  Tablecloth, 14.5 ells

£0. 15s. 0d.
  Tankard, 2-qt. (77.5 0z.), iron-bound

£0. 1s. 2d.
  Tomb monument, incised brass on marble base (wealthy commoner or lesser noble)

 

£8. 0s. 0d.

  Tomb effigy, sculptural, atop a gilded tomb, high noble

 

£300. 0s. 0d.

10 Torches (6)

9

£0. 0s. 1d. 1hp.
  Trestles (2), and a plank (for a table)

£0. 0s. 4d.
  Urinal

£0. 0s. 1d.

 

Notes on Domestic Items & Furnishings

54) an Aumbry is a cabinet or hutch, like a modern buffet but with a rack of shelves above on which the lord displays his good (silver) plate, his wealth, and in which is stored his common serving ware for the Great Hall. The number of shelves allowed on the aumbry is fixed by custom, starting with only 2 for a simple baron, 4 for an earl, 6 for a marquess, 7 for duke, and 8 for a king. The length of the aumbry might be extended to accommodate more plate for a particularly wealthy member of a given station, or the lord might have more than one such hutch.

55) The cuerbully jack is a common drinking mug made of leather, the same as cuerbully armor. It is generally worn hanging from a leather thong from the owner’s belt or girdle when not in use, on occasions when the owner will be away from home long enough that he may wish to refresh himself while out.

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About mythwriter

I first started role-playing in 1979 when I happened upon a neighbor/friend playing AD&D with his brother. I was fascinated. We stuck with it until I left for art school in 1980. Within a few months there I had discovered an on-going game that appealed to me, and a couple months after that I started running my own. The creativity of that atmosphere was highly charged. I was bitten and bitten BAD, lol. We couldn’t help tinkering with the rules, being creative types and soon accumulated a notebook full of homebrewed rules. When I came home from school, my attention shifted to the historic basis for the game and I started reading everything medieval I could get my hands on. That started 15 years of research that included spending an entire month plumbing the secrets of our nation’s Library of Congress. THAT was an amazing experience. I and my gaming buddies took the much-polished homebrew (“Realms of Myth”) to a few conventions in the early late 80’s-early 90’s. The last game I ran continued for almost 5 years, during the time I lived in Ohio, one of the most gratifying gaming experiences I have had. A few years ago I pulled the game out of mothballs and looked it over, realizing that MUCH of the research I had done had been neglected. The last couple years have been spent integrating all that information. The latest rewrite is what we are playing now, but stripped down to the basics. The “crunchier” rules are being held in reserve, to be implemented as the game progresses and everyone gets more comfortable with the system. A couple aspects were implemented during character generation to accommodate a few of the players’ needs in creating characters that had a bit more scope to them, however. Realms of Myth will appeal to gamers who appreciate grit and local color in their medieval-based fantasy. The emphasis is definitely on character development and roleplaying. The setting is fantasy but firmly based on England, early to mid 1300's, High Middle Ages. The world IS the way the people of the period believed it was, with a modern fantasy sense of verisimilitude thoroughly integrated.
This entry was posted in Appendix F. Adventure Gear, Necessaries and Sundries, Character Generation, Realms of Myth TRPG Rules. Bookmark the permalink.

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