Category Archives: Realms of Myth TRPG Rules

Roleplaying 101: How the Game is Played

The first requirement to roleplay successfully is for the participants to want to make the game work and to have fun with it. Like watching any science-fiction or (medieval) Swords & Sorcery movie, or reading any books of the same … Continue reading

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The Lay of the Land: Directions, Maps and Mapping

Had a discussion with a prospective player about maps of the game world. He was new to the world as player and character, and asked if he would be able to see a map “to contemplate character things”. I’m not … Continue reading

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Making the Most of Combat

Also known as “The Art of Being a Hero”, the players and GM alike must be careful not to turn tactical play, and especially combat, into a very dry strategy-type board- or wargame. This is a very real danger when … Continue reading

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Realms of Myth: Conditions of Daily Life 2. In the Marketplace

In Character Generation, the player is treated to a relatively pleasant stroll through some rosters of adventure gear and tools, weapons, armor, and the like, all laid out for his convenience with easy set prices and no need for roleplaying … Continue reading

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Taking the Long View: The Perpetually Medieval Game World

When people talk about the Middle Ages, or medieval era, what they are generally referring to is the period from the retreat of the Roman Empire from England in the middle of the first millennium or the Viking invasions of … Continue reading

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Avoiding Anachronisms in Medieval TRPG settings

While playing his character, the player should make an effort to look at the situations presented by the GM from the character’s point of view and try to suppress his knowledge of the modern world, to assume the frame of … Continue reading

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The “Compleat” and Motivated Character

Creating a ‘persona’, the personality of a character portrayed for the purposes of the game, is the keystone of roleplaying. The player cannot even really begin to play a game until he has some idea of just who this character … Continue reading

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Society & Custom: The Society of Medieval Women

While it can be said that (in human society, anyway) medieval fantasy society is patriarchal in nature, ruled by men, that is a misleading generality, in fact. For the sake of propriety in the period of the game, the society … Continue reading

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The Guilds, the Fraternities and Medieval Society

Guilds are a very well-known feature of medieval society, on the surface, but what do gamers really know of the work they did and the vital place they filled in medieval society? And what of the fraternities that went hand … Continue reading

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Realms of Myth: NPC’s and NPC Generation

NPC’s are the greatest resource the GM has for running his game, moving his stories and adventures along, for providing the impetus for the character’s to get involved, to make them care. NPC’s are the key to the GM’s enjoyment … Continue reading

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